katzemagische said:
I was wanting to make greedy PC stew a little in the wake of an awe inspiring display of well.... greediness. The other player's don't mind, but when you seed a dungeon with items for all the player's and one gets the majority, well, I don't think its very fair.
The first thing to remember, here, is that adventures (especially this one) don't (didn't) happen in a vacuum! The secret society knows who did what. The "seasoned player's" PC will be seen as a friend and benefactor, the "greedy player's" PC as, well... greedy!
Reaction adjustments for the "Seasoned" PC should be, say, +3, and -3 for the "greedy" PC. If you use any sort of "Reputation" in your game, the "Seasoned" PC's should be positive, and the "greedy" PC's negative. This will plague the latter (and aid the former) until they leave that community...
If, at some other point, the "Secret Society" becomes non-secret, the "greedy" PC's "fame" (or infamy" will also become known abroad.
While within the purviews of the "Secret Society", Mr. Greed will have trouble getting help, find prices higher, receive the negative modifier to all reaction adjustments, all Gather Information rolls, all attempts to interact with the community, all Performance checks, all Balance and Tumbling checks made to draw a crowd, etc.... Meanwhile, the "Benefactor" will be reaping similar benefits.