What to gestalt a monk with

Zimri

Explorer
So my DM just decided to allow us all to "gestalt" our level 10 characters. Long story you really don't wanna know why but it involved a TPK which we pretty much walked into willingly to return a fallen part of celestia to it's rightful place in the cosmos and be resurected by the hebdomad.

We keep our stats, we keep current hp if our selected class has a lower hd or if we roll worse on a class with a higher hd.

My monks stats (used 4d6 drop lowest, + 2 for level, and a 4 point wisdom book)

str 16
dex 20
con 14
int 13
wis 20
cha 15

I am thinking either cleric of Ilmater (I get to heal and there are some nice touch attacks my unarmed fist could deliver) Sorcerer (mainly for 6 true strikes everything else would be candy) or Fighter for the feats /weapon specialization.

This isn't really a case of "enworld deciding" but I am rather torn so looking for decent arguments for each or something different. I really don't like spell casting so that would likely wind up becoming secondary, and even as a fighter my unarmed strikes would be my weapon of choice. we already have decent amounts of healing in the party but more is never a bad thing.
 

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Just to clarify, but to get the most (mechanically) out of gestalt classes, what you're looking for is a minimum of overlap.
 


Not to mention the classic image of the ninja in black pyjamas (with his electric guitar strapped to his back) hurling fireball after fireball...
 

Forgot to mention that I plan on VoPovertying the character. Oh and it's mainly a 3.0 world so umm buffs last a while.
 
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I'd go with fighter. You'd get better BAB, better hit dice, and all sorts of good feats. Take your normal level feats in martial arts maneuvers (look in Sword and Fist and Oriental Adventures for 3.0, Complete Warrior for 3.5), your exalted feats on various sacred fists (Touch of Golden Ice- very nice) and your fighter feats in the various Dodge/Power Attack/ Combat Expertise chains.

Demiurge out.
 

You have stats good enough to make almost any combo work (other than Wizard, I guess) but if you want to squeeze every drop of power and versatility out of it, you need to take a spellcasting class, so Cleric or Druid are the optimal choices.

As for the others...

Paladin would give you a Monk with a Fighter BAB and simply insane saving throws... Possibly worth considering.

Fighter gives you little besides the BAB boost and more feats than you'll know what to do with, but could be very nice if you wanted the ultimate combat specialist without consideration for maximizing overall power level.

Rogue really would make this guy into the ultimate ninja - could be really strong, although some things (like skills, BAB and Evasion) overlap.
 

I recommend gestalting with a cleric. The high wisdom will give a hefty bonus to both the number of spells you have, and their DCs. Clerical spells are mostly defensive and versatility, which mix in quite well with the monk's martial abilities. You'll be able to give yourself a variety of spell effects to suit any situation, and then leap in and go nuts all over them. It seems like an obvious choice to me.
 

Cleric is good, as stated because Cleric spells are always helpful, and personal buffs like Divine Favor, Divine Power, and Righteous Might can really boost combat power. Clerics also get a number of powerful Touch and Close ranged spells, which combined with your high mobility, can allow you to get in Holy Word or Prayer a group of enemies really quickly. Defensive spells like Sanctuary, Shield of Faith, Spell Resistance and Freedom of Movement can help you get around the battlefield to hit vulnerable mages and provide flanking. Druid could also work, with spells, an animal companion, and Wis to AC. Magic Fang is great for Unarmed Attacks, and Wildshaping into a bear and then Imp Grappling your enemies is great fun.

However for the Real Ultimate Power flavor, I gotta go with Rogue. Stunning Fist+Sneak Attack= Loads of damage. You may also want to throw some levels of fighter in there for some CW feats and better BAB.
 

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