So my DM just decided to allow us all to "gestalt" our level 10 characters. Long story you really don't wanna know why but it involved a TPK which we pretty much walked into willingly to return a fallen part of celestia to it's rightful place in the cosmos and be resurected by the hebdomad.
We keep our stats, we keep current hp if our selected class has a lower hd or if we roll worse on a class with a higher hd.
My monks stats (used 4d6 drop lowest, + 2 for level, and a 4 point wisdom book)
str 16
dex 20
con 14
int 13
wis 20
cha 15
I am thinking either cleric of Ilmater (I get to heal and there are some nice touch attacks my unarmed fist could deliver) Sorcerer (mainly for 6 true strikes everything else would be candy) or Fighter for the feats /weapon specialization.
This isn't really a case of "enworld deciding" but I am rather torn so looking for decent arguments for each or something different. I really don't like spell casting so that would likely wind up becoming secondary, and even as a fighter my unarmed strikes would be my weapon of choice. we already have decent amounts of healing in the party but more is never a bad thing.
We keep our stats, we keep current hp if our selected class has a lower hd or if we roll worse on a class with a higher hd.
My monks stats (used 4d6 drop lowest, + 2 for level, and a 4 point wisdom book)
str 16
dex 20
con 14
int 13
wis 20
cha 15
I am thinking either cleric of Ilmater (I get to heal and there are some nice touch attacks my unarmed fist could deliver) Sorcerer (mainly for 6 true strikes everything else would be candy) or Fighter for the feats /weapon specialization.
This isn't really a case of "enworld deciding" but I am rather torn so looking for decent arguments for each or something different. I really don't like spell casting so that would likely wind up becoming secondary, and even as a fighter my unarmed strikes would be my weapon of choice. we already have decent amounts of healing in the party but more is never a bad thing.