Kanegrundar
Explorer
I tend to adhere to standard fantasy and D&D conventions, but there are a few things that I change in my games:
1. There are only 4 gods. Three of them are considered "true" dieties, and the last one is worshipped as the "one true god" by their followers. Kinda like the opening days of Christianity in Pagan Rome. The three true gods don't have a set alignment (more on that later), but the faiths are worshipped differently by different faiths. Taelwara, a nature goddess, is a peaceful diety in some sects and a vengeful god in others. Just because someone is a follower of the Judge doesn't mean they are going to see their god the same way. It is a rare day that the gods do anything visible in the world.
2. Alignments are eliminated. This is an experiment, but so far so good.
3. There are only a handful of subraces of each major race. No Moss Elves or Limestone Dwarves.
4. All sorts of classes from various products, but some are only readily available for characters from a specific region. No samurai or ninja from non-asian cultures, for instance.
5. Magic is feared. Yeah, it's there, but many of the great villains in the world's history used magic to gain their power and fuel their wickedness, so mages need to keep their craft secret.
Kane
1. There are only 4 gods. Three of them are considered "true" dieties, and the last one is worshipped as the "one true god" by their followers. Kinda like the opening days of Christianity in Pagan Rome. The three true gods don't have a set alignment (more on that later), but the faiths are worshipped differently by different faiths. Taelwara, a nature goddess, is a peaceful diety in some sects and a vengeful god in others. Just because someone is a follower of the Judge doesn't mean they are going to see their god the same way. It is a rare day that the gods do anything visible in the world.
2. Alignments are eliminated. This is an experiment, but so far so good.
3. There are only a handful of subraces of each major race. No Moss Elves or Limestone Dwarves.
4. All sorts of classes from various products, but some are only readily available for characters from a specific region. No samurai or ninja from non-asian cultures, for instance.
5. Magic is feared. Yeah, it's there, but many of the great villains in the world's history used magic to gain their power and fuel their wickedness, so mages need to keep their craft secret.
Kane