darklight said:Gothmog said:
Hehe...I guess that depends on where you are from. In Denmark or Sweden Bjorn Grondahl (with a slash on the "o"s) could easily be mistaken for a human name.Now if that dwarf was instead a human viking
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darklight
jmucchiello said:Could you elaborate on this?
jester47 said:Campaign setting information and a plots that require surgery to remove. Or replace. Its twice as bad if the plot is so tied to the campaign setting that the module is tied to that if you remove the plot and the CS you have no module left.
Gothmog said:Yes, they are typical, but they are also extremely silly. The problem is, they ARE human-sounding names. Moonshadow? Axebreaker? If the elves and dwarves were going to go through the trouble of having different sounding first names that don't translate into human tongues, then why do their last names? They are those silly multi-word compound names that have been beaten to death. The first names I threw out weren't so bad, perhaps a little cliche, but workable. Gnomes and halflings also suffer mightily from this problem with names like Gnamril Nimblefingers (gnome), or Borgo Fiddlefaddle (halfling).
A better sounding elven name might be Fanari Iactalius (this was a PC in a campaign I ran where elves had a decadent Roman-like empire falling into decline). Or perhaps a dwarf named Bjorn Grondahl. Those names evoke something of the culture, while also sounding different enough to not be mistaken easily for human names.
You know, the perfect Adventure is pretty much unattainable. Unless you want to make it bland. And even then, somebody would be peeved about it.DragonLancer said:Thanx for explaining that. I don't mind names like that myself, but different people different views.
I have seen modules in old issues of DUNGEON that had really silly names. I remember one where two important NPC's were Gert Poodlon and Oddly Grincakes. I didn't notice really till I was running the adventure and noticed the players laughing themselves silly.