cildarith
Explorer
diaglo said:1) if it has a d02 logo anywhere on it.
2) having to purchase another book or source material just to use the module.
3) too many stat blocks.
Amen to that!

diaglo said:1) if it has a d02 logo anywhere on it.
2) having to purchase another book or source material just to use the module.
3) too many stat blocks.
Gothmog said:4. Stupid fantasy names. Like elves named Eladorian Moonshadow, or dwarves name Moradinson Axebreaker. I MUCH prefer archaic real-world names to drivel like this.
Derulbaskul said:When I was looking through the various threads on classic modules the other day I was also thinking about what I disliked as well as what I liked in modules.
In no particular order, here are my pet hates:
1. Real world names. Verisimilitude is too important just to get lazy and wimp out on this. Even my favourite module publishers, NecGames, does this a bit.
2. Time travel. Hate, loathe and detest this. It offends every autistic bone in my body.
3. Novel tie-in. For me this started with DL. Why play a module when the events are also being played out in an "official" novel?
Any others?
DragonLancer said:Excuse me, but arn't those are typical elven and dwarven names, so whats wrong with them? Elves and dwarves shouldn't have human sounding names.
What do you consider appropriate for them?
Could you elaborate on this? Most people complain when adventures have so much background that you can't rip it out and apply the story to your party. I've always considered adventures with 2-3 weak hooks better than an adventure with a strong hook because the ones with the strong hook usually fall apart if you try to use a different hook. Thus the adventure is useless your party can be snared by the given hook.Psion said:
- Lack of PC motivation
Or perhaps a dwarf named Bjorn Grondahl. Those names evoke something of the culture, while also sounding different enough to not be mistaken easily for human names.