jrients said:I'd consider paying $100 for a 3.5 rework of T1-4, A1-4, and GDQ 1-9 bound together as a single volume.
For example, give me a creative complete campaign that takes PCs from levels 1-40 - with all the monsters and NPCs fully described (I'm talking goals, tactics, and posessions) and I'll happily pay a premium price.
Kelleris said:For instance, if someone published an XPH-like book with rules for a technologist core class, complete with its own device subsystem, I'd pay a hundred dollars for that.
philreed said:Okay, in this thread the majority of responses indicate that people aren't interested in spending $100 on a monster book. Which leads me to wonder what type of book people would spend $100 on.
In thinking about it, I'd not so much spend $100 on one game book (the size would be so large as to make the book difficult to use) but a box or otherwise collected set of books.
For example, an RPG that included maybe 5 or 6 books -- a DIFFERENT player's handbook for each class and a GM's guide. The idea being that a game group buys this $100 product and each player selects a class. Each PHB includes all of the rules and the rules appropriate/necessary to that class only. The GM's guide includes summaries of the class rules, all of the game rules, plus all of the GM-type stuff.
But what type of (game) book would you spend $100 on?
Shade said:An updated Forgotten Realms Campaign Setting detailing every region in the level of detail given in the regional sourcebooks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.