D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%


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One of the solutions I had for the animal companion problem was giving the character the same benefits of having it even if they aren't currently with it; that worked in context as a Knight off horseback still makes sense to be able to charge down a foe with a lance even while on foot.

But the horse itself is also going to be formidable enough it can still go into most situations, and be of use if called for even in those it might not make sense.

Seeing a glistening white War Horse come barreling behind the goblins that just surrounded you, mowing them down as it comes to your aid, is a great visual and more than appropriate, even if normally one is inclined to leave the horse outside the dungeon.

Plus, to use a DND adjacent example, in Legend of Vox Machina, having Trinket bust through the door to drag off a mook is just chefs kiss perfect, and is more or less the same idea.

You could expand this whole idea into the companion being kept in reserve, and that gives you the narrative and mechanical synergy to support not bringing it everywhere but not having to actually give up its benefits. (Jots this all down for later me 🥹)
 

I don't really think that's the issue at all.

To me it really comes down to...

Designing the 20-45 iconic Rangery effects
Or
Reusing the 20-45 spells that already exist in the game that are similar to the iconic Rangery effects.

It's the same reason why druids wild shape into the same animals in the PHB & DMG.

Martial limits is not a real factor. It's page length.
If the Ranger’s preternatural abilities weren’t spells, you wouldn’t need 20-45 of them. A dozen or so is plenty.
 

Except the same people don't want the ranger class page to be 15 pages long.

Because creating and integrating a ranger into a mechanically dense wilderness system requires at least 10 pages of DMG and 5 pages of ranger.
Nah, just a handful of good wilderness-themed features is sufficient.
 





If the Ranger’s preternatural abilities weren’t spells, you wouldn’t need 20-45 of them. A dozen or so is plenty.
Not if you are planning to hit most of the iconic ones. 25 effect is low balling.

That's essential the issue stated over and over. There are a lot of Ranger effects. The spell-less vs spellcasting line is a question of "How many effects do you consider Rangery?"

And past a certain number, the list grows too long for any major publisher to commit that many pages of their core player book to one class.
 

Not if you are planning to hit most of the iconic ones. 25 effect is low balling.

That's essential the issue stated over and over. There are a lot of Ranger effects. The spell-less vs spellcasting line is a question of "How many effects do you consider Rangery?"

And past a certain number, the list grows too long for any major publisher to commit that many pages of their core player book to one class.
Nah, it wouldn’t require that many. Just put the most iconic ones in the base class and let the subclasses cover the more niche ones. No reason it would need to take up any more space than the features of any other non-spellcasting class.
 

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