There is a reason why people won't see that from an official publisher or a major 3P publisher.This is exactly the kind of thing people want from a non-spellcasting ranger, yes:
There is a reason why people won't see that from an official publisher or a major 3P publisher.This is exactly the kind of thing people want from a non-spellcasting ranger, yes:
If the Ranger’s preternatural abilities weren’t spells, you wouldn’t need 20-45 of them. A dozen or so is plenty.I don't really think that's the issue at all.
To me it really comes down to...
Designing the 20-45 iconic Rangery effects
Or
Reusing the 20-45 spells that already exist in the game that are similar to the iconic Rangery effects.
It's the same reason why druids wild shape into the same animals in the PHB & DMG.
Martial limits is not a real factor. It's page length.
Nah, just a handful of good wilderness-themed features is sufficient.Except the same people don't want the ranger class page to be 15 pages long.
Because creating and integrating a ranger into a mechanically dense wilderness system requires at least 10 pages of DMG and 5 pages of ranger.
Which is…?There is a reason why people won't see that from an official publisher or a major 3P publisher.
Started a draft already. Very curious to see how it turns out.This is exactly the kind of thing people want from a non-spellcasting ranger, yes:
If you do it that way, let them start with 1 level 1 spell. Which is the middle between 2014 and 2014. Otherwise, the progression is worth considering.View attachment 289830
If half casters progressed like this it would be better.
Left table is current, right table is with new spell levels equal to full casters, capped at 5th level.
Last column is comparison of spellpoints worth of slots.
I mean, there are a lot of them out there. Right now I’m directing my creative energies towards designing a megadungeon and mapping the rooms at 5ft-per-inch scale.Started a draft already. Very curious to see how it turns out.
Not if you are planning to hit most of the iconic ones. 25 effect is low balling.If the Ranger’s preternatural abilities weren’t spells, you wouldn’t need 20-45 of them. A dozen or so is plenty.
Nah, it wouldn’t require that many. Just put the most iconic ones in the base class and let the subclasses cover the more niche ones. No reason it would need to take up any more space than the features of any other non-spellcasting class.Not if you are planning to hit most of the iconic ones. 25 effect is low balling.
That's essential the issue stated over and over. There are a lot of Ranger effects. The spell-less vs spellcasting line is a question of "How many effects do you consider Rangery?"
And past a certain number, the list grows too long for any major publisher to commit that many pages of their core player book to one class.