D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%

I prefer spell-less ranger as base variant because:
  • i can have 1/3 spellcaster ranger
  • i can have 1/2 spellcaster ranger
  • i can have full martial ranger

And i think that having different options will be good for ranger
Almost no way you can balance that.

That's Problem No 1.

Having a 1/2caster and NonCaster be balanced under the same skeleton is damn near impossible. Impossible in 5e.
 

log in or register to remove this ad



Why do you believe this?
1/2 Casting is too much power to be swappable. Add in generic Arcane/Divine/Primal Spell list,you are essential tying 50% of a classes power into an extremely variable, rather powerful, class feature.

In order to make a 1/2 Caster and Noncaster subclass in a single class balance, you'd have to cut either all the combat OR noncombat spells out the 1/2caster's spell list. Essentially cutting the whole reason to be a 1/2 caster ranger.
 

1/2 Casting is too much power to be swappable. Add in generic Arcane/Divine/Primal Spell list,you are essential tying 50% of a classes power into an extremely variable, rather powerful, class feature.

In order to make a 1/2 Caster and Noncaster subclass in a single class balance, you'd have to cut either all the combat OR noncombat spells out the 1/2caster's spell list. Essentially cutting the whole reason to be a 1/2 caster ranger.
This would not be true if the fandom hadn't beaten the idea of non-spell discrete abilities out of WotC.
 

1/2 Casting is too much power to be swappable. Add in generic Arcane/Divine/Primal Spell list,you are essential tying 50% of a classes power into an extremely variable, rather powerful, class feature.

In order to make a 1/2 Caster and Noncaster subclass in a single class balance, you'd have to cut either all the combat OR noncombat spells out the 1/2caster's spell list. Essentially cutting the whole reason to be a 1/2 caster ranger.
You can replace spellcasting with non-magical abilities that are as powerful. It just takes using a bit of imagination and math.
 

This would not be true if the fandom hadn't beaten the idea of non-spell discrete abilities out of WotC.
You can replace spellcasting with non-magical abilities that are as powerful. It just takes using a bit of imagination and math.
It's more that you have to design equality in swappable subsystems from the start.

It can't be a patch on.

IE you have to design nonmagical subsystems, nonspell magical systems, and spell systems at the same time.

It's a timing issue. It's why Pact Magic and invocations are weaker than Spellcasting..
 

It's more that you have to design equality in swappable subsystems from the start.

It can't be a patch on.

IE you have to design nonmagical subsystems, nonspell magical systems, and spell systems at the same time.

It's a timing issue. It's why Pact Magic and invocations are weaker than Spellcasting..
You don't need a swappable subsystem. You don't need a subsystem at all!

You just do what you did to owning books, fighting in melee boisterously, shooting a lot of arrows at once, pinning someone with an arrow, etc, and then you do it in reverse.

There was already an abundance of examples of non-spell abilities. They just made them spells. Step one to not doing that is cutting that crap out.
 

You don't need a swappable subsystem. You don't need a subsystem at all!

You just do what you did to owning books, fighting in melee boisterously, shooting a lot of arrows at once, pinning someone with an arrow, etc, and then you do it in reverse.

There was already an abundance of examples of non-spell abilities. They just made them spells. Step one to not doing that is cutting that crap out.
I'm not saying there aren't or cannot be nonmagical abilities.

I'm saying you would be hard pressed to design a balanced Noncaster and 1/2 caster version of the same class.

The reason why 1/3 casters like the Eldritch Knight or Arcane Trickster is that the subclass's magic is weak in power compared to the expected challenges. The Spells are extra. The power is in the base class.

With a 1/2 caster, there is too much power in the magic.

That's why you would need to design a new nonmagical subsystem that is at least as power as Half Spellcasting. And unless you are a genius or have a TON of time, you would have to design it before you finalize the spellcasting system and the spells or design it with the intention to be fully different role of play.

There's almost no getting out of creating a full subsystem.
 

It's more that you have to design equality in swappable subsystems from the start.

It can't be a patch on.

IE you have to design nonmagical subsystems, nonspell magical systems, and spell systems at the same time.

It's a timing issue. It's why Pact Magic and invocations are weaker than Spellcasting..
I started doing that within hours of digging into 5E for the first time and I hadn't touched RPGs in six years.
 

Remove ads

Top