Rocker26a
Adventurer
I swear WOTC is cruise control sometimes. FrostBurn was RIGHT THERE.
RANGER SPELLS
1ST LEVEL
Conjure Ice Beast I: Conjures ice creature to fight for you.
Crunchy Snow: –20 penalty onMove SilentlyStealth checks in area.
Ease of Breath: +20 inherent bonus onFortitudeConstitution saves to resist altitude sickness.
Ice Skate: While on ice, your speed increases by 60 feet.
Ivory Flesh: Flesh turns white, granting +5 circumstance bonus onHideStealth checks in snow and ice.
Snowsight: Normal vision in winter weather conditions.
2ND LEVEL
Conjure Ice Beast II: Conjures ice creature to fight for you.
Snow Walk: Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.
Zone of Glacial Cold: Deals 1d6 cold damage to all creatures in area.
3RD LEVEL
Binding Snow: Snow freezes, impeding movement.
Conjure Ice Beast III: Conjures ice creature to fight for you.
4TH LEVEL
Aura of Cold, Lesser: Intense cold deals 1d6 damage to creatures within 5 ft.
Conjure Ice Beast IV: Conjures ice creature to fight for you.
Frostfell Slide: Move instantly from one area of frostfell to another.
Like even if those are too crunchy
I don't think it's just a lack of new spells either. I think the ones that currently exist are, by and large, an unpleasant cocktail of; you get 'em far too late, when you do get 'em they're lame, and/or they're just not a great thematic fit.
Like, boy, I'd love to wait till 9th level (12th if you have the audacity to take a 3 level dip) to spend a 3rd level spell slot on an additional 1D6 Fire damage on ranged attacks that still consume ammo to boot. And it's a full action! And it's concentration!
I'd absolutely advocate for a revamp of things like Flame Arrows, Swift Quiver, Steel Wind Strike, Barkskin & Stoneskin etc.