D&D General What version of D&D are you playing?

What version(s) (or its equivilant) are you playing?

  • OD&D

    Votes: 3 2.4%
  • Basic (Holmes)

    Votes: 0 0.0%
  • Basic (B/X)

    Votes: 15 11.9%
  • Basic (BECMI)

    Votes: 4 3.2%
  • 1E

    Votes: 7 5.6%
  • 1E + UA

    Votes: 5 4.0%
  • 2E

    Votes: 5 4.0%
  • 2E + Player's Option

    Votes: 1 0.8%
  • 3E

    Votes: 1 0.8%
  • 3.5E

    Votes: 8 6.3%
  • 4E

    Votes: 5 4.0%
  • 4E Essentials

    Votes: 2 1.6%
  • 5E (2014)

    Votes: 62 49.2%
  • 5E (2024)

    Votes: 60 47.6%

  • This poll will close: .
it certainly is a small fraction of all players, but I doubt that the general adoption rate is that far away from the 50% mark. Not everyone that will switch has already switched and not everyone playing 2014 will switch to 2024 either

If anyone knows it would be WOTC, but even they probably don't have a clue. They can certainly get a better idea from DndBeyond but I would imagine that would be pretty heavily biased. My own personal experience and what I see for open games and game days would tell me that it's widely accepted but that doesn't mean much.

As I said above I really don't care one way or another. As long as I have people to play the game with I'm happy.
 

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no, you did not, but it sure sounds like they interpreted it correctly…


oh, I agree, there should have been an upgrade, my problem is that I do not see 2024 as much of an upgrade and worse in some parts

The big upgrades were all thrown away halfway through the playtest
What were some of the upgrades they threw away that you wanted from the playtests? Just curious because I didn't really follow that process.
 

I put 5e2024 because that's the PHB and DMG we're using... but the modules are 5e2014, a few of the character options might be, and I'm thinking of going back to the 2014 MM.
 

I bought the three 2024 rule books but im sticking with 2014 for now. At some point ill get the chance to dig into the new books. There's a few things I dont care for but I want the chance to fully digest them before I just say no.
 

So it's $70 for a couple, if you have 3 kids you've now spent enough to buy the books on amazon. I just got invited to play the Frosthaven board game, it costs $250. Meanwhile if you adjust for inflation, the core books are cheaper than ever. I get it if people don't have the budget to play but cost is relative to what we spend on entertainment, if you want a truly expensive hobby pick up golfing. For me the 2024 D&D rules and DndBeyond is worth it and golf is not, I just can't get past that darn windmill. Gets me every time.
Like I said, maybe we're in different places financially. Right now I can't spend $26 to get a couple supplements for Star Trek Adventures on DriveThruRPG. When I do have money for RPGs, I am very choosy, mostly getting really cheap stuff or things that are highly valued to me, like Level Up stuff or other games I really like to play or read. I haven't been to the movies in years, the only exception being the recent Fantastic Four film (and I have an FF tattoo, so hopefully that tells you how much I care about that), and it was not easy to find the money for that. There are Kickstarters I have had to pass on recently (like that awesome GOD-rules for 5e one that just finished) because I just don't have the funds.

All of this is to say that financial concerns are real for me, and while it doesn't make my argument any stronger, I doubt I'm the only one.
 

Like I said, maybe we're in different places financially. Right now I can't spend $26 to get a couple supplements for Star Trek Adventures on DriveThruRPG. When I do have money for RPGs, I am very choosy, mostly getting really cheap stuff or things that are highly valued to me, like Level Up stuff or other games I really like to play or read. I haven't been to the movies in years, the only exception being the recent Fantastic Four film (and I have an FF tattoo, so hopefully that tells you how much I care about that), and it was not easy to find the money for that. There are Kickstarters I have had to pass on recently (like that awesome GOD-rules for 5e one that just finished) because I just don't have the funds.

All of this is to say that financial concerns are real for me, and while it doesn't make my argument any stronger, I doubt I'm the only one.

I'm sure budgetary concerns affect more than just you. We all have to make decisions on what we spend on leisure time activities. As a leisure time activity D&D is cheaper per hour than many other options, that doesn't mean it's an option for everyone.
 

We are playing and will continue playing 5e.

We are not using mordenkainens updates for races. So it’s mostly Tasha’s and what was before.

I think our play time is less than many groups…with kids and kids sports and work and video game and conflicting schedules…I have had fewer than 12 characters in 5e.

I have gotten 4 of them to 8th the hard way and one to 13th. Are campaigns often breakdown by 8th and we want something new.

I have DM’d some as well.

Bottom line: I really don’t feel done with ideas and things to try at all. Further, not a fan of 2024. Will look at whatever 6e comes to pass.

So mostly it’s a positive about 5e…much like we played 1e for a long time! Much fun.

But it’s also me and my pals. We like tradition and it teetered on the edge and went over with floating ASIs. 2024 feels even less “grounded” to us we are happy where we are as a pretty big group.

It’s a weird place to be. I like new shiny things but…not enough to give up what we love.
 

I'm sure budgetary concerns affect more than just you. We all have to make decisions on what we spend on leisure time activities. As a leisure time activity D&D is cheaper per hour than many other options, that doesn't mean it's an option for everyone.
Buying new stuff is what I'm talking about, including ongoing subscription fees. I can pretty much game for free with the stuff I've got, but it would be nice to get new things more often than I can right now.
 

I understand that the "4e Essentials" line is there because folks think it's different....I just wish people would stop feeding that perspective.
I get what you’re saying — Essentials isn’t a different edition, and it’s fair to point that out. But there are good reasons why people still list it separately in polls like this, and it’s not about feeding a false perspective. It’s about acknowledging that Essentials occupied a unique space in how 4E was played, presented, and remembered. If we really want to stop feeding those old perceptions, maybe the best way is to start giving people new ones.

Mechanically, Essentials sits inside 4E, but it’s more than just an expansion or tweak. It was designed as a simplified, self-contained subset of the system — something that could be played on its own without needing the rest of 4E’s material. You could run 4E without ever touching Essentials, and you could run Essentials without any other 4E books. The math and core framework were still compatible, but the way classes, powers, and options were structured made it feel like a different mode of play. The design goal was to lower the barrier to entry, reduce complexity, and offer the full D&D experience without the sheer volume of material 4E had accumulated by that point.

In terms of product identity, Essentials was very deliberately presented as something distinct. The original 4E core books never displayed “4th Edition” anywhere — Wizards had already moved away from labeling editions outright — but Essentials broke the mold in other ways. It added “Essentials” directly into the logo and abandoned the uniform look of the earlier hardcovers, with new borders, layouts, and a completely different color scheme. The smaller, digest-sized format and tighter product line made it feel like a self-contained ecosystem — an approachable on-ramp for new or returning players that could stand on its own. Yet the shared D&D logo and rules continuity still quietly tied it back to 4E for those who recognized the connection.

From the player side, Essentials genuinely created a split in experience. Veteran 4E players reacted differently — some embraced the changes to class design and legacy ideas as improvements, others saw them as a step backward from what made 4E appealing in the first place. Meanwhile, many new players came in through the Encounters program, which heavily featured Essentials content, and for them, that was D&D. They played entire campaigns using only those books and never moved beyond them. Essentials offered a complete, portable, and affordable game experience that was easier to introduce and sustain for casual or newer players.

So while it’s true that Essentials isn’t a separate edition in the strict sense, it really did function as a distinct product line and play experience within 4E. Its inclusion in the poll isn’t about creating divisions or overstating differences — it’s simply reflecting the reality that, for some players, Essentials was their version of D&D.
 
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