Wulf Ratbane
Adventurer
Matrix Sorcica said:Cheap shot. You can do better, Wulf.
I don't need to do better. He doesn't know me from Adam. (And vice versa.)
Matrix Sorcica said:Cheap shot. You can do better, Wulf.
Mustrum_Ridcully said:Okay, this assumption might be made out if ignorance, since I never actually played AD&D or OD&D, but I believe that D&D is improving or "evolving" over time. Subsystems for missing aspects get added, or existing subysstems they get cleaned up, streamlined, better integrated and overhauled.
That's what their share holders will demand.Wolfspider said:Why does Paizo have to increase its customer base significantly?
Yes. That what I was saying in the latter part. There is nothing that can be guaranteed to be "better" in every way. Only for the time being, for a given enviromnent.Ah, but we must always remember when using this analogy that evolution isn't general "improvement". It is, always, moving an organism to better fit its environment. This might mean that it becomes highly specialized for a given environment, or it might mean that it becomes more generally capable without being specialized.
Yes. Stuff like that can ensure that Pathfinder can work even after the last 3.x core rulebook has been hunted down and burned by the WotC gaming police or be exchanged for an Exalted 2e Core Rulebook.I've only skimmed the Alpha document, but I seem to recall Paizo including their own XP chart. And flavor text can always be changed. So I don't see any reason Pathfinder couldn't continue beyond the print life of the 3.5 core books.
Mustrum_Ridcully said:On the "General" vs "Specialist" argument - one could also say that 3E was "specialised", since it appealed to the kind of gamer that liked some game elements feeling like homework.
Mustrum_Ridcully said:I think your reminder of "3.5 will go out of print" is a very important point. If the Pathfinder RPG is to work for a longer time, the core rulebooks for the game must stay available. The number of customers can't grow if people don't get access to the core rules required to play the game. And if they can pick just one book (Pathfinder RPG) as opposed to finding the 3 out-of-print 3.5 core rulebooks, it also makes the barrier for entry a lot lower.
Mustrum_Ridcully said:For the record. I am also one of the 5000 downloaders in the first days, but I am fully intending to go for 4E.
Wolfspider said:Why does Paizo have to increase its customer base significantly?
occam said:I'm another that downloaded the PF Alpha, mainly so I could have context for these discussions. I have no intention of buying the book later. I still don't know if I'm going to 4e, but the alternative is our own house-ruled 3.5, not somebody else's house-ruled 3.5.
Hey, if you get to chance to write your own Core Rules, wouldn't you want to tinker with them a bit?occam said:That still doesn't explain why they didn't just release the 3.5 OGL rules as-is, adding their own flavor text, XP charts, and redeveloping any other missing items they felt were necessary. Keeping a book in print doesn't mandate incompatible rules changes.
Is it necessary? Maybe not. I think using the general "Points of Light" setting as the "implied setting" is a good call. Did I personally need Dragonborn or Tiefling? No. But I am willing to believe that there are enough customers that are actually interested in them.but I don't think that changing the fluff of the races/classes (as opposed to mechanical change) is necessary (or wanted [by me, anyway]).
Ryan S. Dancey
VP, Wizards of the Coast
Brand Manager, Dungeons & Dragons
~ On what was found when TSR went bellyup and WotC bought it
Back into those financials I went. I walked again the long threads of decisions made by managers long gone; there are few roadmarks to tell us what was done and why in the years TSR did things like buy a needlepoint distributorship, or establish a west coast office at King Vedor's mansion. Why had a moderate success in collectable dice triggered a million unit order? Why did I still have stacks and stacks of 1st edition rulebooks in the warehouse? Why did TSR create not once, not twice, but nearly a dozen times a variation on the same, Tolkien inspired, eurocentric fantasy theme? Why had it constantly tried to create different games, poured money into marketing those games, only to realize that nobody was buying those games? Why, when it was so desperate for cash, had it invested in a million dollar license for content used by less than 10% of the marketplace? Why had a successful game line like Dragonlance been forcibly uprooted from its natural home in the D&D game and transplanted to a foreign and untested new game system? Why had the company funded the development of a science fiction game modeled on D&D - then not used the D&D game rules?
In all my research into TSR's business, across all the ledgers, notebooks, computer files, and other sources of data, there was one thing I never found - one gaping hole in the mass of data we had available.
No customer profiling information. No feedback. No surveys. No "voice of the customer". TSR, it seems, knew nothing about the people who kept it alive. The management of the company made decisions based on instinct and gut feelings; not data. They didn't know how to listen - as an institution, listening to customers was considered something that other companies had to do - TSR lead, everyone else followed.
In today's hypercompetitive market, that's an impossible mentality. At Wizards of the Coast, we pay close attention to the voice of the customer. We ask questions. We listen. We react. So, we spent a whole lot of time and money on a variety of surveys and studies to learn about the people who play role playing games. And, at every turn, we learned things that were not only surprising, they flew in the face of all the conventional wisdom we'd absorbed through years of professional game publishing.
Keoki said:I've only skimmed the Alpha document, but I seem to recall Paizo including their own XP chart. And flavor text can always be changed. So I don't see any reason Pathfinder couldn't continue beyond the print life of the 3.5 core books. As another poster here has already mentioned, however, while some 3.5 fans may switch over to Pathfinder, I don't see Paizo gaining many new players. While they may get some through word of mouth or Pathfinder players inviting them into their gaming groups, the average joe in a bookstore is going to go for the D&D books that have much more name recognition. So I think Pathfinder's initial core of constituents can't help but dwindle and the game will eventually die. In the meantime, though, it looks like a lot of fun.