Psion said:
Sorry, I think trancejeremy is right on here. Sure they are different in telling ways. But its the ways they are similar that is conspicuous. 3-18 scale, the attributes that are the same (adding one or two attributes to D&D and making your own game was a pretty common spin in those days.)
That's not an indictment in any way. It's just influence the way it were.
I know that this is off topic (not being 4e related), but I still don't see it.
OD&D had Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma.
BRP has Strength, Constitution, Size, Dexterity, Intelligence, Power, Appearance and Education (in Call of Cthulhu).
While 3-18 was the baseline curve of the system, different RQ races used completely different dice to generate ability scores. Even humans rolled 2d+6 for Size.
Other differences:
1) BRP uses opposed rolls instead of saving throws (Power vs. Power most of the time).
2) BRP uses a skill based system instead of character levels. Skills increased through use and there were no experience points.
3) Anyone in BRP could use any weapon or learn to use magic.
4) Ability scores in BRP could be increased (especially Power).
5) Armor points subtracted from damage done in BRP instead of making you harder to hit.
6) All attacks were opposed rolls in BRP.
7) BRP differentiated the effects between impaling, slashing and crushing damage.
8) BRP had detailed rules for the degree of success in skills and attack rolls.
There are many more. Other than the fact that some of the ability scores had the same names as OD&D, and that a 3-18 bell curve was the assumed norm, I don't see that much similarity.
All RPGs are inspired by OD&D, but I cannot see OD&D being the
backbone of the BRP system. The differences between the two systems were much too extreme for that to be true.
I switched to BRP from D&D around the time of 2e (although I had dabbled before that). I continued to run RQ until it went out of print when TSR acquired it (through Avalon Hill, who had purchased it from Chaosium). I tried to run it at conventions for years after it went out of print, but saw less interest every year. This is one of the main reasons why I decided to switch to 4e almost sight unseen. I've spent my time trying to find new blood for an out of print game.