What way of playing D&D is completely incompatible with your way?


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Yes, annoyances and interruptions count. I don't like stores where a player is a store employee and has to help customers, or when players go outside for a cigarette break, or when players bring disruptive or attention seeking children to a game.

I went to this game store on a road trip and this employee was running D&D Encounters for a bunch of 10 year olds. They were having a good time, excited about their characters and their cool powers and stuff, but the guy was constantly, "GUUUUUUUYS, SHUUUUUUUT UUUUUUP!" and would follow it with a very annoying, "SHHH!!" every few minutes. I was only in the store for about 15 minutes and he had to have done it 10 times.
 

Games in which the DM thinks he knows what is going to happen.
Games in which the DM is annoyed rather than overjoyed when things don't go according to what he thinks is most likely to happen.

Just about anything else I can have fun with (I could construct my ideal game with nothing but the stuff people have complained about on this thread :) )but having to muck through a frustrated novelist's plotline is just no fun.
 

I have one.

I don't want to be forced into playing Greyhawk.

Take that however you will, but basically I want D&D to be setting agnostic, so I can play in a D&D campaign inspired by Sword of Truth universe, or Wheel of Time, or Hyborian, or Drenai, or whatever else may inspire the DM and players. I also don't want settings like Forgotten Realms and Eberron to be influenced by Greyhawk. Why must Eberron have Vancian magic and magic item creation rules exactly like Greyhawk? Why must the Forgotten Realms hero be on the same power curve, as a Greyhawk hero? The kinds of magic and events that happen in Forgotten Realms, makes the beginning 6 hit point hero want to pack up and go hide in his hobbit home. I think it is possible to come up with a system that within itself has rules to allow the system to be molded to fit the needs of a campaign. And yes, I think we can still call it D&D, even if it's not Greyhawk. I want "D&D: the rules system", I don't want "D&D: the campaign setting". I realize I am likely in a minute minority in this wish.
 


One simple one: Bastards. You don't have fun at the expense of your fellow players, and the rules should not go out of their way to encourage you to do so.

Also certain levels of bigotry whether to fellow players or not.

But these are mostly player problems. Mostly.
 


Copypasta flavor. DMs to lazy to create fluff for their settings, races, lands but don't want to play established settings. Either use a sample world or make your own. No Genericland or Blandsworld. Don't hide it either. If it is going to be a LotR clone, tell me up front so I can decide if I'm leaving.

Plot ender players who don't want the game to end for them. Basically people who create PCs that can function in the world but want the game to function around. Guy who kill importantly NPCs. Guys who do things that would excited or imprisoned. THEN they want the DM to rescue them.

Non combat Roll hating DMs. I understand the fun and purpose of roleplay but player do play their characters not themselves. The dice and stats determine success not the players. This isn't a freeform forum rpg in person, this is D&D.
 

I'm down with...

...following the rules, but not rules-lawyering.

...house rules, but not obfuscated rules.

...balanced classes, but not "samey" classes.

...niche protection, but not roles (i.e fighters that either defend or "kick-ass", but not both)

...roleplaying and story, but not at the expense of action.

...combat, but not if it takes most of the session to finish.

...interesting NPCs, but not ones that overshadow the PCs.

...evil PCs, but not Chaotic Stupid ones (or Lawful Stupid, for that matter).

...players who are focused on their PCs, but not to break/win the game.

...dungeons, but not nondescript holes in the ground.

...sandboxes, but not ones without cool toys (or sand, for that matter) to play with.

...save or die/suck/drain, but not all the time.

...linear warriors/quadratic wizards, but only with varying xp tables, race/class prerequisites, and random attributes to balance them (the three pillars of old school class balance, if you will)

...gelatinous cubes, but not week-old jello at the table :eek:
 

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