I'm pretty flexible as both a player and DM, but two things are likely to have me looking for a polite way of not returning:
- Compensating/capricious DM - we are here to have fun, not see if we can "beat" you....we know you could with a whim, and have trusted you to create a fun time, instead. There is no good "lesson" to be learned from high character mortality and "letting the dice fall where they may" is not a virtue. It can't fix the DM's threatened masculinity...just expose it.
- Ignorant DM - ignorant as in "ignoring your players' signals." If most of the folks sitting across from you are playing casters or sneaky types...why not have an adventure that plays to what they are interested in, rather than a stand 'em up then knock 'em down dungeon crawl? (vice versa also applies.)
Largely, I suspect, because the OP and thread title both refer to playstyle and way of playing, which implies we're talking about *how* we play rather than the more mechanics-based *what* we play.I find it interesting that after several pages...very few of the things people have listed are actual mechanics that we argue about online. Most are personality and group dynamic problems.
I'm curious what exactly it is about "I don't use XP" that keeps you from doing your thing?
Oh, so it's just that you have to give out XP as DM? You don't mind no XP as a player? Sorry if this seems nitpicky, but I'm trying to wrap my head around this.A big part of "my thing" is having the players feel a sense of responsibility for their advancement.
I think I'm onboard here with you. Rules and setting are two separate things for me, and I'm not attached to any particular D&D setting. (Well I love PS, but I hardly ever play it.)I want "D&D: the rules system", I don't want "D&D: the campaign setting". I realize I am likely in a minute minority in this wish.