Hear! Hear!5E is about the stories.
That's where Wizards are coming from, at any rate. The rule system? It's there to enable the adventures, but the adventures are also being told in computer games, novels and comics.
Cheers!
Hear! Hear!5E is about the stories.
That's where Wizards are coming from, at any rate. The rule system? It's there to enable the adventures, but the adventures are also being told in computer games, novels and comics.
Cheers!
Surely 5e is going to be known for 'modularity'.
I think 4e will be known for 'mechanics everywhere' - and contra its critics it had mechanics for social situations and exploration - not just combat.
5E is about the stories.
Sorry, but I haven't had that problem with any version of D&D.
4E was very much about the encounters and balance.
I think 5E's tag line is going to be "Play it your way". I have a feeling it's going to be a DM's paradise, where the DM can customize the game via rules modules to his heart's content.
You don't have to be sorry. It's OK.
By stories, he means periodic published meta-plot which crosses over into multiple entertainment venues, building the stories as brands and expanding the range of comics, video games, toys, events, maybe even TV etc. He's not referring to your own homebrew stuff.
To use a somewhat tired buzzword: "transmedia".
The first being Tyranny of Dragons, of course.
Hopefully the metaplot doesn't take centre stage this time.
I always considered Dragonlance as the original transmedia D&D