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D&D 4E What will be your first 4E character?

I'm DM'ing.

But My BBEG will be a Human Cleric/Warlock (Star Pact).

He found evidence of the ancient old ones, and discovered runes and passages that enabled his mind to be found by them, and they conspire through him to re-take the world.

Not that, you know, I'm that much of a Cthulu freak >.>

My PC, when I get the opportunity, is usually a Warmage/Dusblade/Swashbuckler, and I'll probably go for Warlord/Wizard in the 4E classes we currently have.
 

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count me among the "will probably DM" crowd.

I'm anxious to try the new races, first preference dragonborn.

As for classes, I'm thinkin a gang leader style dirty-fighting warlord/rogue (brawny) with a splash of fighter.

But really, I won't know until I take a look at what each class has to offer. June's going to be a very exciting time.
 

I will be playing either Kobold Skirmishers, Archers, and Minions and maybe a trap or two to start, though I might mix it up and play a couple gnoll marauders and a demonic scourge.

Will be a long time before I get to play, if I get to play, so I'll just wait until then...
 

Eladrin Thief?
My first DnD character was a halfling rogue; it seems like a balance between the old me and the new me.

Probably a wizard though.
 

My first character will be a Human Wizard, so as to recreate my first D&D character, as is tradition in my group. (We remake the same characters that we started playing with back in 1st edition, albeit back at 1st level and sometimes with class changes.)

My second character will be a Half-Elf (or possibly Eladrin) Warlord (multiclassing with Warlock) so as to recreate a super aura/buffer guy I played in 3.5 (Half-Elf Marshal 4/Dragon Shaman 1/Bard 2/Mythic Exemplar 10/Squire of Legend 3). Lots of giving others extra actions and movement related powers.

-TRRW
 

Halfling Rogue. Then multi-classed into either Warlord or Fighter and played as a knife-fighting merchant adventurer.

Though, my true horrible temptation is simply to recreate all of the assassin types from Desperado and then kill my PCs with them.
 

From what I know right now, leaving off the DMing bit:

I'd like to try to re-create my old Mystic Theurge character. Probably a Wizard with Cleric training feats. Human, of course. I'm a bit concerned at the moment that this won't be the best fit, though, so I'm looking at other concepts.

Chalk me up as yet another Eladrin Fey-pact Warlock admirer. Or Half-Elf. Or Tiefling Star-pact Warlock, I'll have to see the Warlock class before I decide.

Dwarf Paladin piques my interest, though I've played so many Paladins that they feel stale to me now, and never a fan of Dwarves.

Doppelganger Rogue definitely interests me. Maybe with some Fighter Training feats. I'd be eager to try out Doppelganger Bard if Bards had made the cut.
 

If our group plays the sample campaign:

Halfling Paladin. (Unless we are able to ascertain enough to be able to pick races, in which case I'll probably be human or dwarf).

When 4E is officially released:

Dragonborn Warlord, hollah hollah! (Not only because it is conspicously absent from the playtest, but just for the sheer shock-value and grognard-slaying potential. World of D&D craft rock on!! I need something to do now that my 70 Paladin is retired w00t!)
 

i am surprised at the love for the eldarin... i find them immensely distasteful, but then again i have never been a fan of the "fairy/fey" races (except brownies... those are the evil little buggers right?). the dragonborn i could handle a little better if they had a real name other than a descriptor. (Like Sauril, those guys are rad)

That being said, it really depends on how multi-classing works... also how do you all know what the types of the warlock pacts are?

Ideally i would like a fighter/paladin/warlord with a little dash of extra blasty power for ranged capability without sheathing your weapon(s)

I wonder if you can get "class abilities" from multiple classes, eg "hunters quarry" and "combat challenge". I also wonder how dual wielding will work, will a fighters abilities work with it? (aka if the fighter in the example dual wielded dwarven war axes would cleave do 2d10+10 or 2d10+7.5 or still 1d10+5 or something completely different) If it would still be 1d10+5, then it seems that it would always be superior to do a 2h weapon instead of dual wielding.

For race human, warforged, bugbear, gnoll, half-giant, or a (renamed) dragonborn.

If i can somehow make a shadowcraft mage, a gnome shadowcraft mage would be "da bomb". A barbarian/beserker would be kick ass too... maybe a multi-class with a class that has a spell with a strength/con buff? and just edit the flavor?
 


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