AbdulAlhazred
Legend
Are you being deliberately obtuse or what? The point is that powers can be referred to in a generic sense, not that you refer to "any power in the entire game" as a rule (though there are game elements that DO actually do this, though generally there are hooks, like conditions which reference them through the action rules, so you are Stunned and you thus cannot use actions and the action rules enable ALL POWER USE). Now, 5e can also do THAT, but it CANNOT do the very 2 examples you just gave. You cannot create anything like a power swap in 5e, its impossible. You can make a class feature of one class that allows access to a spell or ability of another class, but it all has to be VERY SPECIFIC to the two classes in question. The 5e bard is a good example (and arguable a good example of what is wrong with 5e's approach to this).[h=1]Novice Power [Multiclass Encounter][/h]Prerequisite: Any class-specific multiclass feat, 4th level
Benefit: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed into.
Note: If you have no encounter attack powers, this feat grants no benefit to you.
That's funny because I see the multiclass feats refer to ... "encounter power", "attack power" and "level"... which is making a differentiation based on type of power (not referencing power in a generic way.) and that is why they can't be used with some of the E-classes because they don't meet the specific power requirements the feats reference...
Dude read what you wrote... SKILL power feat... it's already non-generic. And the reserve maneuver specifically references an encounter attack power... again not generic... It's different only in the way it's being categorized there is no generic reference to just powers...
So again, the fact that a given feat talks about levels and types of powers is NOT what we're talking about here. What we are talking about here is that Novice Power and Skill Power, and etc DO NOT REFER TO A CLASS AT ALL. So they will work for absolutely any character (at least one that is built in the standard PHB1 classic 4e style, and often even with E-classes).
Because it would simply graft on another element to the character. You could very easily say in 5e "OK, everyone gets 'skill tricks'" or something. Its an added element to the character. You can't trade some other thing for it because every single class has different things and nothing universally in common, unless you start having classes trade out hit dice and things like that, which I'd say is probably more complicated than a 4e straight power swap. The problem is 5e classes have basically nothing in common. Nothing is certainly GUARANTEED to be in common beyond very basic core stuff like hit dice. So you cannot write rules that span various classes. Even when classes DO have things 'in common' they aren't exactly equivalent. A spell slot for one caster class is not really equivalent to one of another class for instance, and its ENTIRELY possible that a 'caster' will be released tomorrow that doesn't use slots at all. In 4e even Psionic PCs can follow the power swap rules. Its a pretty powerful capability.How do you know? How would the system I described add more complexity to characters? How is it not as or more elegant than the power system? It's universal base would be 5e's skill system which is the same for every character... And I disagree with your point about their being no added complexity to swapping powers out. It's a new power with new rules that must be learned and applied and that is more complexity.
I'm not following you. In 4e as in any other game there are usage rules for powers. At least in 4e they are highly regular and easy to understand, and again that facilitates the use of rules across classes because we can talk about an encounter power in every class and its roughly the same thing. This is utterly untrue of 5e. I never claimed that 'classification' isn't a core aspect, only that other sorts of things, anything that is in the body of the power block, is secondary to a discussion of the power system as a whole. Again, 5e has many more rules than 4e here, so what are you getting at?So now we're talking about some hypothetical power system as opposed to the actual one 4e uses? Because in 4e the classification of powers is core to the power system...
Have you played a 3e fighter? They are darned fiddly with all their full attacks and move+attack and all the various things their feats do and all the ways this combines with multi-attacks. Yes, the 3e fighter is at least as 'fiddly' IMHO as any 4e fighter.Wait so 3e fighter gets feats... 4e fighter gets feats and powers... but the 3e fighter is just as fiddly as the 4e one... that doesn't compute.
So, if everyone in the world doesn't accept my statements then they are unfacts and I shouldn't be saying them? That's ridiculous. Does this rule also apply to you? If so we can stop even talking now because you've just excluded all discussion. Its not like my statements don't reflect the views of a large number of people and beyond that the wording of what is actually written in the book IS a fact. You can't get around that, and its a fact beyond any rational dispute that the 5e rules DO NOT explain skills and tool proficiencies completely. There are multiple interpretations of that whole subsystem that are equally plausible. I was just in 30 page long discussion of this topic on rpg.net. I assure you I have my facts straight there.And you should understand your views on the rules being obtuse and poorly thought out aren't shared universally (this is what I mean when I say you state opinion as if it were a fact)... I'd even be hesitant to call them a majority in those playing 5e... so I can accept you find them hard to parse and understand but that doesn't make them universally hard to read, understand and apply.
You can do that in 4e as well. The rules flat out state that everything is potentially up to the DM. The point isn't what you CAN do, its what the rules provide for you to use. You can always just say in any RPG discussion "but I can just do that, nothing stops me". Well, duh! Why buy a rulebook at all?Ok, so in 5e I could do it that way or let NPC's roll... how is that not more flexibility?
Again, see above, you're not grasping the point of the whole discussion here or you're just being obtuse.So basically doesn't matter because I can house rule it... well then if it doesn't matter which edition it is because "hey we can houserule" I'm going to go with 5e simmply because I don't like the alot of the base assumptions in 4e
OK, so write the Novice Power and Skill Power feats for me in 5e. Do it. Lets see you reference entire subsystems in a generic way when they don't exist. That's the whole point. You keep trying to twist it, but you just can't. The fact that Essentials classes often break a lot of 4e is JUST PROOF, and even then you note that they still use powers and still adhere to most of the conventions of the other classes because if they didn't the whole game would stop being compatible. That's proof enough of the effect of universal mechanics.And I don't think 4e is a bad game... perhaps bad for what I and many others expect of D&D... but not a bad game in and of itself.
Only powers are not in 4e... hello psionics, hello essentials. Different powers have different keywords, sources, levels, pre-requisites, usage times, etc. the only thing they all share in common is (just like class features in 5e) they've all been grouped under one heading. The fat that you're not convinced doesn';t make it any less true.
They are OK rules, and I'm not sure I could do better, but they did seem like they had some problems from what I heard. If I wanted to play that way I might use them, though I might also just use level 1 PCs and scale the threats a bit.My point was why create an article and adventure addressing that type of play if there is little demand for it. Personally I thought the rules were pretty clever but to each his own.
Eh, people wanted change and voiced their dissatisfaction with it... same as you're expressing your dissatisfaction with 5e, the thing is I don't take it personal in the least and if there are enough people who don't like 5e then it should be replaced.
I don't have an issue with the actual gripes with 4e, and I have some of my own too. However if you were to go over to the WotC forums and say go back to the 2010 era threads on General Discussion, or even just read some of the stuff HERE where moderation is fairly strict you'll see that it was far beyond any reasonable critiques of one game vs another. It was vicious and unrelenting tearing down of what other people liked to play. Practically every thread was filled with it and 99% of them were just derailed in 5 posts by people who had no other reason to be there except to threadcrap.