Quickleaf
Legend
I am certain this topic has been covered before! But, I was following some discussion with [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=6668292]JamesonCourage[/MENTION], and I'm interested in taking a fresh look at it 
The question is: what would a fighter who is versatile out of combat look like?
Naturally, it's a loaded question that brings up other questions: Should there be class balance? What does that even mean? Should a wizard have monopoly on out of combat versatility, or at least dominance? Should out of combat versatility be an option for the fighter, be baked into the core class, or be left out entirely? Does out of combat versatility destroy the archetype of "fighter"? ...and those are all fine questions, but not the question I'm posing
Here's my first stab at answering...what's yours?
Evaluate Combatant
Fighters can gauge how skilled an opponent is. This might include learning attack bonus, defense, HP, level/HD, whether they're a minion/standard/elite/solo, if you recognize their fighting style, or even a vulnerability.
Campaigning
Fighters can appraise military encampments, fortifications, and military units. This might include learning the name of the unit and it's CO, the number of soldiers and their rough strength, morale, and overall fighting readiness, where their supply lines go, operation of siege weapons, and any gaping holes in defenses or weak points in logistics.
Chopping Wood & Mining Gold
Fighters can have improved non-combat uses for weapons. For example, an axe in a fighter's hand deals more damage against wood, while a pick deals more damage against stone.
Grit
Fighters can shake off effects, even if only temporarily or at some cost, that debilitate the rest of the party. While this could be used in combat, it could also be used outside to, for example, enter a smoky burning building and stave off succumbing to the smoke long enough to rescue some townsfolk.
Scarred Reputation
Just cause there is magic healing doesn't mean there aren't scars. Fighters get clawed, stabbed, and bludgeoned on a regular basis! The scars can be used to intimidate or, with a particularly savage scar, to make a Reputation check or something of the sort.
Tankard
If there is one class that tends to hit the tavern more than the others, it's the fighter. Whether its resistance to inebriation, free ale & wenches, a bonus to Gather Information/Streetwise in taverns, or extra questions a fighter can ask in a tavern, they should get some benefit when carousing.

The question is: what would a fighter who is versatile out of combat look like?
Naturally, it's a loaded question that brings up other questions: Should there be class balance? What does that even mean? Should a wizard have monopoly on out of combat versatility, or at least dominance? Should out of combat versatility be an option for the fighter, be baked into the core class, or be left out entirely? Does out of combat versatility destroy the archetype of "fighter"? ...and those are all fine questions, but not the question I'm posing

Here's my first stab at answering...what's yours?
Evaluate Combatant
Fighters can gauge how skilled an opponent is. This might include learning attack bonus, defense, HP, level/HD, whether they're a minion/standard/elite/solo, if you recognize their fighting style, or even a vulnerability.
Campaigning
Fighters can appraise military encampments, fortifications, and military units. This might include learning the name of the unit and it's CO, the number of soldiers and their rough strength, morale, and overall fighting readiness, where their supply lines go, operation of siege weapons, and any gaping holes in defenses or weak points in logistics.
Chopping Wood & Mining Gold
Fighters can have improved non-combat uses for weapons. For example, an axe in a fighter's hand deals more damage against wood, while a pick deals more damage against stone.
Grit
Fighters can shake off effects, even if only temporarily or at some cost, that debilitate the rest of the party. While this could be used in combat, it could also be used outside to, for example, enter a smoky burning building and stave off succumbing to the smoke long enough to rescue some townsfolk.
Scarred Reputation
Just cause there is magic healing doesn't mean there aren't scars. Fighters get clawed, stabbed, and bludgeoned on a regular basis! The scars can be used to intimidate or, with a particularly savage scar, to make a Reputation check or something of the sort.
Tankard
If there is one class that tends to hit the tavern more than the others, it's the fighter. Whether its resistance to inebriation, free ale & wenches, a bonus to Gather Information/Streetwise in taverns, or extra questions a fighter can ask in a tavern, they should get some benefit when carousing.