You might need to go back and play 3.5E for that then.I just want the reprint and rebalance of 3,5e PHB2 Shapeshift druid variant.

You might need to go back and play 3.5E for that then.I just want the reprint and rebalance of 3,5e PHB2 Shapeshift druid variant.
Might be the truth, but for me it's the simplest and most easier to balance.You might need to go back and play 3.5E for that then.![]()
But MM monsters don't scale in CR. The stat block format is so limiting. If I am 7th level and I want to shift into a wolf and fight, I'm going to suck fighting as CR 7 creature, and a single hit from such a creature would devasate me.For the stat block option to be viable for me it needs to do the following:
1. Player is not penalized for not having access to the Monster Manual. The Player's Handbook must include a nice spread of iconic forms and unique animal traits. If a beast can do it in the core rules, there's an option for it in the Player's Handbook.
2. A way to adjust stat blocks to produce missing forms, or extend the usefulness of an existing form. If there's no fox stat block the player should be able to easily adjust an existing form to make it, and If they just want to turn into a bear they should be able to play a CR6 bear.
Simple solution: keep the MM scraping rules the same as they are now, provide the fully scaling refluffable templates as an option so a Druid can have options if they want, but won't be caught flat-footed either.But MM monsters don't scale in CR. The stat block format is so limiting. If I am 7th level and I want to shift into a wolf and fight, I'm going to suck fighting as CR 7 creature, and a single hit from such a creature would devasate me.
In order for it to work, there will already have to be existing PH rules (or a template) that tells the player what stats from the MM stat block are replaced. The higher level you are, the greater the threats and you have to scale against those threats. Becoming a wolf doesn't cut it against a CR 7 monster.
Having to use MM stat blocks is just terrible design for both balance and theme. If I am fighting a CR 10 monster, I can't wildshape into a wolf and be effective. If the Wildshape rules change so much about a "wolf" so that it is able to be used against a CR10 monster, then it's best if those rules are clearly presented in template form. And you can't make different, scaling wildshape templates for every beast in the game.
- There will likely be a survivability buff, whether that is scaling Temp HP, or something else.
- Attack Mods and Damage have to scale to be competitive.
- Physical ability scores and Mental ability scores will treated differently. Will the player have to memorize different physical ability scores per stat block? That is literally requiring to have a non-player book open for reference.
I feel this is overstated, and there will be, inevitably, a sampling bias.For a LOT of druid players, the class fantasy is transforming into animals, not a pick and choose template. The template option is just going to keep being downvoted, no matter often it gets repeated. It's not about optimization, it's about how people see druids.
Here, however we agree, and I do not expect the above will convince you.I feel like a lot of folks are just talking past each other on this issue. There's a lot of "this would be better because..." vs. "that's just not what I want to play." I don't see the former convincing the latter because they are really arguing about two different things.