What would be very cool to buy?

I'll give you a few of the ones I've read & enjoyed in about the past six months. I'm a little over d20 right now, so my first pick goes to the Savage Worlds second printing. There is a lot I could write about this innovative game, but here's a link instead: http://www.peginc.com/

I also recently very much enjoyed reading GURPS Prime Directive (GPD), even though I don't play GURPS. I read the fluff & skipped the crunch. It is produced by the same company who does Star Fleet Battles (SFB)--a very established miniature tactical combat game based on the original Star Trek source material. I got GPD because Prime Directive d20 (PD20) will release soon, and I got a good deal on a trade for it at a game store out of town (I got th eslightly older version for 3rd edition but one is now out for GURPS 4th edition). Anyway, it was very nicely done in a sort of retro style with high text density on paper that reminds me of games form the 1980s. The setting & story elements were fun to read as was the brief history of the SFB game and universe. A good read that will whet the appetite.

(I was a little less excited about the newer Star Trek player's guide. It had great info about the entire ST story line, but I again skipped all the rules (the crunchy parts). It is a beautiful book with many pictures on glossy paper.)

I also recently read the adventure Robinloft for Hackmaster from KenzerCo. It is a satirical homage to the classic Ravneloft module. I never read or played the original, but Robinloft was fun. Here again, I don't play HackMaster; but I did play AD&D so it made sense.

Another GURPS book I read recently was a WWII supplement about the Winter War pitting Finland vs. Russia. It was short with good, detailed setting information.

The best do plug I can give you is for Omega World, a brilliant adaptation of Gamma World to the d20 rules set. It was in the pOlyhedron side of Dungeon #94. You can get a back issue here:

http://paizo.com/dungeon/products/v5748btpy72wv

Otherwise, for d20 I favor 2 modules: Last Hero in Scandinavia; and Ancient Kingdoms: Mesopotamia (also a setting book). I don't know if I'll get around to running them since I've got some d20 burnout, but I did enjoy reading them.
 

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Arrgh! Mark! said:
What do I have?

Call of Cthulu Chaosium 5th edition
Ah, well you can use Delta Green as is, then.

Here's a bunch of reviews for it on rpg.net. For the main product, it got no score lower than 4 (out of 5) in both style and substance, and all of the reviews are 4/5, 5/5 or 5/4 -- there's not even any 4/4s!.

The secondary product, Delta Green: Countdown got straight fives across the board.

Just in case you didn't think one recommendation was enough... :D
 

Arrgh! Mark! said:
No-one has Slavelords of Cydonia! it makes me sad to live in Australia. I like to support EN World members :D)
Have you tried milsims? This should be a link for Slavelords (I hope) : http://d89156.i50.quadrahosting.com.au/index.php?main_page=product_info&cPath=164_165_180&products_id=536&zenid=3a0d97a3e54160133bdd5035046b377b

Some people have had mixed reactions to them, but I've found they're basically OK, and the postage is only $5.50 for any number of books (well, it used to be).

HTH.
 

WFRP, Old World Bestiary for WFRP and Ashes of Middenheim for WFRP. If you like CoC, then you will like WFRP. I guarantee it... :cool:
 

Morpheus said:
WFRP, Old World Bestiary for WFRP and Ashes of Middenheim for WFRP. If you like CoC, then you will like WFRP. I guarantee it... :cool:
Quite true. I once saw a quote (which I'm paraphrasing because I don't remember exactly how it was written) that was very apropos: "Players of WFRP start off thinking they're playing D&D. Before too long, though, they come to the terrifying realization that they're actually playing CoC."
 

Well, I bought a bunch of excellent things.

I bought a cowboy bebop DVD, a very cool graphic novel for CoC inspiration (30 days of Night) and..

a Penumbra thingy in the second hand rack I picked up for twenty dollars australian. It's high fantasy, called Shattered Peace. It's all about a standard D+D city called Marchion and the politics and racism that can happen in that. The flavour is quite interesting. We have orc hordes and things.. but the main BBEG is a 7th level gnomish merchant. And the problem isn't orc hordes but the fact the racism and tension in the city is on the boiling point.

My next campaign.. (*sighs*) is definately going to be on a small scale.

I'm happy to have picked up a very sweet campaign idea in the second hand section. Now, if only I can get my hack-happy players to think of solving things without the traditional gordian knot style.

:D *happy*

I wonder if those other Penumbra things in the second hand part are any good. It just seems to be excellent stuff for making a high-fantasy world exist.

It didn't help that Ace Comics (where I normally shop) was busy having nothing cool in stock flavour wise.
 

Joshua Dyal said:
Quite true. I once saw a quote (which I'm paraphrasing because I don't remember exactly how it was written) that was very apropos: "Players of WFRP start off thinking they're playing D&D. Before too long, though, they come to the terrifying realization that they're actually playing CoC."

I don't know if this is the source of your quote, but when instructing the writer for the first full length WFRP module adventure his instructions were: Give me a medieval fantasy Call of Cthulhu adventure. Thus was born Shadows Over Bogenhafen.
 


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