Vael
Legend
In general, I have no problems with the current setup, APs, plus free web support. But, I wouldn't mind additional material. Here's what I'd like:
1. Expanded Player options. Yes, more or less a PH2, with more options for the core classes, plus Psionics and an Artificer class (and maybe another class or two, if they're warranted). Put it all together like Pathfinder's Advanced Players Guide, but with a different name. I don't really want Psionics sequestered into its own book. An "Expanded Players Options Book" with Psionics and material for the core classes seems like a good fit for me. One could even use Unearthed Arcana as a testing ground for this material.
2. DM support, in two forms. (I think alternating them, one every year, is a good idea)
2a. More Monster Manuals
2b. A collection of short adventures. Since Dungeon is no longer a thing, I'm surprised we haven't seen more support for DMs in the form of short, pick up and play adventures. I really liked 4e's Dungeon Delve book. Short adventures that can be completed in one to three sessions. Maybe have some overarching theme so that DMs could string together some of these adventures into an ongoing campaign.
1. Expanded Player options. Yes, more or less a PH2, with more options for the core classes, plus Psionics and an Artificer class (and maybe another class or two, if they're warranted). Put it all together like Pathfinder's Advanced Players Guide, but with a different name. I don't really want Psionics sequestered into its own book. An "Expanded Players Options Book" with Psionics and material for the core classes seems like a good fit for me. One could even use Unearthed Arcana as a testing ground for this material.
2. DM support, in two forms. (I think alternating them, one every year, is a good idea)
2a. More Monster Manuals
2b. A collection of short adventures. Since Dungeon is no longer a thing, I'm surprised we haven't seen more support for DMs in the form of short, pick up and play adventures. I really liked 4e's Dungeon Delve book. Short adventures that can be completed in one to three sessions. Maybe have some overarching theme so that DMs could string together some of these adventures into an ongoing campaign.