Lendro_Furioso
First Post
Hey everyone! I'm running Speaker in Dreams for a party of five newbie players. I'm having some trouble coming up with stuff for the second part of the adventure, when devils take over the town. Here's the short version: what would a tiefling cleric devoted to devils and his cadre do with pretty much complete control of a town and a Hellgate open?
Now for the TL;DR version:
I've extensively revised Speaker in Dreams, partly based on Pielorinho's thread here (thanks, Pielorinho!): http://www.enworld.org/forum/showthread.php?14725-Modifying-Speaker-in-Dreams-to-improve-cohesion
Here's the plot:
A cabal of wizards unwittingly summoned a mind flayer from the Outer Planes
The mind flayer took control of them and set about his plan: feeding his buddies back home
To this end, they summoned some extraplanar muscle, and used a gang of wererats to wreak havoc upon the town
During this time, the mind flayer infiltrated the Baron's keep, and is now controlling him
Step two of the plan is to get complete control of the town. To this end, the mind flayer, through the cabal of wizards, contacted a group of devil-worshippers and offered them the means to open a Hellgate in the temple of Pelor. Martial law ensues.
Now, the mind flayer basically entered a contract with the devils: he gave them the location and means to open the Hellgate, and they protect him. The town's inhabitants are essentially split 50/50. The illithid is using his new labour to construct a huge gate to the Outer Planes, where he will take all his captives, then leave. Free buffet for the mind flayers, who can even use these people to breed more food!
What I'm having trouble with is the other half of the forceful occupants of the town. What's their endgame? What would a tiefling cleric devoted to the Nine Hells and his cadre of devils do with so much? Sure, they're into the corruption of souls, but that takes time and is best done through subterfuge. Frankly, I'm stumped and could use a hand, so I've turned to ENWorld for guidance.
Not that it matters much, but here's the party's composition: elf archer, human barbarian, half-elf rogue, human wizard and half-orc druid. I'll have to see what they come up with, but this is essentially the sandbox part of the adventure. They'll have to find allies and probably start a resistance, since there are too many bad guys for them to take on themselves.
Now for the TL;DR version:
I've extensively revised Speaker in Dreams, partly based on Pielorinho's thread here (thanks, Pielorinho!): http://www.enworld.org/forum/showthread.php?14725-Modifying-Speaker-in-Dreams-to-improve-cohesion
Here's the plot:
A cabal of wizards unwittingly summoned a mind flayer from the Outer Planes
The mind flayer took control of them and set about his plan: feeding his buddies back home
To this end, they summoned some extraplanar muscle, and used a gang of wererats to wreak havoc upon the town
During this time, the mind flayer infiltrated the Baron's keep, and is now controlling him
Step two of the plan is to get complete control of the town. To this end, the mind flayer, through the cabal of wizards, contacted a group of devil-worshippers and offered them the means to open a Hellgate in the temple of Pelor. Martial law ensues.
Now, the mind flayer basically entered a contract with the devils: he gave them the location and means to open the Hellgate, and they protect him. The town's inhabitants are essentially split 50/50. The illithid is using his new labour to construct a huge gate to the Outer Planes, where he will take all his captives, then leave. Free buffet for the mind flayers, who can even use these people to breed more food!
What I'm having trouble with is the other half of the forceful occupants of the town. What's their endgame? What would a tiefling cleric devoted to the Nine Hells and his cadre of devils do with so much? Sure, they're into the corruption of souls, but that takes time and is best done through subterfuge. Frankly, I'm stumped and could use a hand, so I've turned to ENWorld for guidance.
Not that it matters much, but here's the party's composition: elf archer, human barbarian, half-elf rogue, human wizard and half-orc druid. I'll have to see what they come up with, but this is essentially the sandbox part of the adventure. They'll have to find allies and probably start a resistance, since there are too many bad guys for them to take on themselves.