"What would have to be done to 3.5 D&D if you removed skills and feats?"
- dig a hole, 6' deep, 6' long. Drop 3.5 D&D in. Put dirt back in.
Yes, if it's dead, bury it. And without Skills and Feats, I think you'd kill D&D.
Devall2000 said:
As to why I would want to remove skills and feats, I'm interested in speeding up gameplay
There's other ways
as well as seeing what it does to the system.
As I said, I think it would kill it.
I'd love to play AD&D again but my group has invested a lot into 3rd edition, so it's not going to happen on a regular basis if at all.
Let me take a guess. They have invested a lot into 3rd edition. That means they have bought new books with new feats (and sometimes with new skills). I don't think they'd like not having feats around a lot more than not playing D&D 3 at all.
If I were to do it, I might alter the rate of experience for different classes or chane bonus feats into special abilities.
And made up tables for benefits per ability score. And giving rogues "rogue abilities" which are percentile. And getting rid of attack bonuses, using a thing called "To Hit Armour Class 0" instead. And used 5 different, weird saves instead of the current ones.
"No, we're not playing AD&D 2e. We play a houseruled 3e!"
"Why can't I play a rogue, then?"
"I decided they're called thief"
Instead of getting rid of skills and feats, I'd look for ways to simplify the system:
Every character develops X skills. In those skills, his bonus is level plus ability score (or half level in the case of x-class skills, unless you want to do away with that concept).
If you have multiclassing going on, youll have to think of something there - maybe get the average number of skill points (say, you're fighter/rogue. fighter would get 2+int, rogue 8+, so you get 5+). If you have decent players, they won't abuse the system by playing a righter 19/rogue 1 with 5+.
Alternately, the fighter/rogue would get 2+ at his character level, and 6 (the difference between 2+ and 8+) only at his rogue class level.
Do away with skill focus and the +2/+2 feats, and you're set (aren't used that often, anyway).
As for feats, you can always limit the choices. Say, only PHB 1 and 2, plus one splatbook of the character's choice (Fighters use Complete Warrior). But you don't even need that, if you decide to do level-ups only between sessions, and force the player to do it at home. If someone returns next week without a level-up, he has to use the old level.
Also Tell players that they have to know how their feats work beforehand.
I don't see a problem with feat usage, though. It never was a problem with us. Spells and the like were much more time-consuming.