I'm A Banana
Potassium-Rich
I'm not really part of the old guard (Shemmy's description is probably most accurate), and we are currently playing a 4e game, so there aren't hugely strong opinions on the matter (mine is probably the strongest, and I do want to learn to tolerate 4e).
4e probably can't persuade me into actually singing its praises. The things I have big issues with are just too deeply ingrained in 4e to extract without 5e. Things like the powers system, "damage + move/condition" format, minis-/map-focused combat, fluff/rules disconnect, "statblocks are all you need" monster philosophy, schoedinger's wounding, "everything's core," ...
But there are 4e things that maybe could win me over. Diverse class mechanics, a workable GSL, better monsters, more non-combat abilities, a "mortal" teir, better narrative structure, more improv assistance, more old-school ideas making true reappearances (not castrated reappearences like much of what poor FR got), more things focusing on a living breathing game world than on the game world as a stage for whatever escapades the PC's want to get into...
4e could probably never make me excited about it. But they might at least make me not unhappy about it, perhaps even grudgingly accepting of it.
4e's deepest problems are perhaps un-solvable, but there's a lot of room to work in the shallower pools to make a pretty good game.
And as for attracting a new, young audience....they could easily do that and retain everything that *I* think is important to D&D.
You can make D&D as appealing as a night of boggle or scrabble ("dungeon packs" with pregen characters and a totally new dungeon that all you have to do is sit down and run through).
You can put D&D online (the Compendium could be so much better, the character creator and the game table are good ideas that have yet to materialize...).
You can skew the fantasy sources younger and more modern (Barbarians are a little "1970's." Today we love kid ninjas and boy wizards and fluffy pets! We also have no problem with creative anachronism, but we do have a problem with pandering "4Kids!" storylines.).
I'm not a h4t3r. I play 4e. I just don't have as much fun with it as I did with 3e.
4e probably can't persuade me into actually singing its praises. The things I have big issues with are just too deeply ingrained in 4e to extract without 5e. Things like the powers system, "damage + move/condition" format, minis-/map-focused combat, fluff/rules disconnect, "statblocks are all you need" monster philosophy, schoedinger's wounding, "everything's core," ...
But there are 4e things that maybe could win me over. Diverse class mechanics, a workable GSL, better monsters, more non-combat abilities, a "mortal" teir, better narrative structure, more improv assistance, more old-school ideas making true reappearances (not castrated reappearences like much of what poor FR got), more things focusing on a living breathing game world than on the game world as a stage for whatever escapades the PC's want to get into...
4e could probably never make me excited about it. But they might at least make me not unhappy about it, perhaps even grudgingly accepting of it.

And as for attracting a new, young audience....they could easily do that and retain everything that *I* think is important to D&D.
You can make D&D as appealing as a night of boggle or scrabble ("dungeon packs" with pregen characters and a totally new dungeon that all you have to do is sit down and run through).
You can put D&D online (the Compendium could be so much better, the character creator and the game table are good ideas that have yet to materialize...).
You can skew the fantasy sources younger and more modern (Barbarians are a little "1970's." Today we love kid ninjas and boy wizards and fluffy pets! We also have no problem with creative anachronism, but we do have a problem with pandering "4Kids!" storylines.).
I'm not a h4t3r. I play 4e. I just don't have as much fun with it as I did with 3e.