Lanefan said:
At some point, with changes so large, you have to ask if it's even the same game any more.
Given that I think 1e was poorly designed, 2e made more worse than it fixed, yes. I like the d20 system, its fast, the rules are pretty easy to teach to non-gamers, and captures a heroic fantasy feeling well. Some simplifications and tweaks is what the game basically needs.
The things I mentioned are just flat out bad for the game. A fighter with all 1s for hit points and a fighter with all 9's and 10's in the same party are a joke (I've been in a game where one front line combatant had half the HP of the other, same con score). You dont roll to see if the wizard gets a new spell slot, or if the rogue gets more skill points. HP are a chunk of the fighter's basic tools. Fixed HP for all.
Alignment is a pointless and causes more arguments than damn near anything else. You dont need to slap 2 letters on a character sheet to have a personality, and when the only thing (aside from cause arguments) alignment REALLY does is describe that personality...
That, and randomness is half the fun...that's why we all have lots of dice.
Lanefan
Include random character creation for those who desire to force imbalance in their games. It shouldnt be part of the basic design. And moreover, its NOT in the RPGA. That alone should say something.
And before anyone trots out the ever stupid "why do we roll attacks then" argument, you'll note you STILL roll to hit, saves etc in a non-random character generation game. You are just given equal character creation/advancement resources.