What we do want is access to older products and it doesn't matter if WOTC sells directly or licenses someone else to carry the products so they don't have to waste resources on products they don't wish to support.
By doing neither they are in fact making themselves look bad. Sitting on material that they don't seem to want anyone to have easy access to makes them look like angry kids who have taken their football and gone home.
That WotC becomes bought out by someone other than Hasbro, someone with a love of the game, more so than the bottom line. Then products that fit the need of the audience not in the need of shareholders becomes the superior issue. Since bottom line books make more money than adventures, books are produced not adventure - etc., etc.
Not gonna happen, but if WotC was owned by any non-corporate entity, it would serve its customer base better. That's the only solution I see.
How many other game companies continue to sell their out-of-print editions once new editions have been released?


Well, y'know, you do have almost 8000 posts on ENWorld.I was told I was a nerd
How many other game companies continue to sell their out-of-print editions once new editions have been released?You besides ICE, Hero Games, Steve Jackson Games, Green Ronin, Palladium....?
Hey and let's not forget White Wolf, who released their oWoD books on PDF because they were smart enought to realize the fans of oWoD and the fans of nWoD were not necessarily the same since the game went through a major change in both mechanics and fluff... hmm, sounds like some other company I know... only, you know, without the release of previous editions on PDF.
You besides ICE, Hero Games, Steve Jackson Games, Green Ronin, Palladium....?
And supporting that simulation must be a key priority for a game that will appeal to me.
Andy's comments compare the monk to the fighter and wizard as if they are chess pieces. He concludes that the monk is less appealing than the wizard in way that is not far different than concluding that the knight is less appealing than the rook.
"Not just because it’s got a story – that’s important – but good, compelling mechanics that fit into the team work aspect of gaming."
It really bugs me whenever I see this attitude. I really hate the idea that trying to address the mechanical capabilities or limitations of a class is somehow inherently treating it as though the story is uninmportant. And yet - despite the fact that in his very quote, Andy mentions the importance of story - many still seem to insist that he is putting flavor and character second.
No, he's not at all. He's trying to ensure that anyone who enjoys playing for story reasons is not then let down by mechanics that cater to another class or prevent the monk from doing all the amazing feats that one imagines such a figure can be capable of. He's not saying that you don't make any attempt to capture what one imagines a character can do - he's saying that you do that while working to assure those abilities work in the context of the game as well as the story.
At no point does Andy state that 4E puts "being the character" or "imagining the character" second. You said that - you put those words in his mouth, and you put those limitations on the game.
Because they certainly don't exist in the game itself.
Now, if you want more encouragement of character elements and storytelling and devices to assist roleplay, whether in the form of skills or more elaborate backgrounds for magic items and monster, or whatever - ok, I can accept that. I can understand wanting to see more of those things.
But talking about how the philosophy of 4E prevents one from having truly "outstanding RPG experiences" or can't provide a rewarding experience built around the imaginations of quality players - sorry, but that's pure nonsense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.