And supporting that simulation must be a key priority for a game that will appeal to me.
Andy's comments compare the monk to the fighter and wizard as if they are chess pieces. He concludes that the monk is less appealing than the wizard in way that is not far different than concluding that the knight is less appealing than the rook.
"Not just because it’s got a story – that’s important – but good, compelling mechanics that fit into the team work aspect of gaming."
It really bugs me whenever I see this attitude. I really hate the idea that trying to address the mechanical capabilities or limitations of a class is somehow
inherently treating it as though the story is uninmportant. And yet - despite the fact that
in his very quote, Andy mentions the importance of story - many still seem to insist that he is putting flavor and character second.
No, he's not at all. He's trying to ensure that anyone who enjoys playing for story reasons is not then
let down by mechanics that cater to another class or prevent the monk from doing all the amazing feats that one imagines such a figure can be capable of. He's not saying that you don't make any attempt to capture what one imagines a character can do - he's saying that you do that while working to assure those abilities work in the context of the game
as well as the story.
At no point does Andy state that 4E puts "being the character" or "imagining the character" second.
You said that - you put those words in his mouth, and you put those limitations on the game.
Because they certainly don't exist in the game itself.
Now, if you want more encouragement of character elements and storytelling and devices to assist roleplay, whether in the form of skills or more elaborate backgrounds for magic items and monster, or whatever - ok, I can accept that. I can understand wanting to see more of those things.
But talking about how the philosophy of 4E prevents one from having truly "outstanding RPG experiences" or can't provide a rewarding experience built around the imaginations of quality players - sorry, but that's pure nonsense.