What would you change for d20 Modern 2.0

RangerWickett said:
Elements of Magic - Mythic Earth[/url] compare to what you'd want??

Ryan, I haven't had the pleasure of seeing it despite that it is on my list of things to check out. Real life concerns have, unfortuantely, put a halt on any purchases for the past year and the foreseeable future.
 

log in or register to remove this ad

Make the MAS save DC = damage dealt.

Base equipment stats and then a nice gadget list to make whatever ya want. Ala mix GT list with gadgets.

Better wealth system.

More size catagories, or scale them like old d6 Star Wars. (Colossal might cut it in fantasy, but really a 100' plane and a 5000' carrier are just as hard/easy to hit from 100' away)

Armour as DR, no Defense bonus except for shields which basically provide a cover bonus.
 

Greg K said:
Who cares about them? The Psychic's Handbook from Green Ronin is the way to go!
* looks down and shuffles dirt under his feet * :\

I know. It just that ... them D&D and d20 Modern gamers don't know what they're missing if they don't have The Psychic's Handbook.

:D
 

No ****ing Purchase DCs. Blech.

A lot of the other stuff mentioned already, too.

Even after a complete overhaul, it would be nice to see an UA for Modern 2.0.
 


Roudi said:
There's already an Urban Arcana for d20 Modern. Unless you're referring to one of those other UA's...
Sorry yes, I should've just said Unearthed Arcana. That's what I meant. It's actually a habit I've adopted since spending time on messageboards. Hm.
 


JPL said:
Well...UA and Shadow Chasers certainly have overlap, but the former is more "D&D in the real world" while the latter is Buffy / Angel / Blade.
Except instead of focusing on vampires or demons, Shadow Chasers has the PCs chasing kobolds and goblins... IOW, exactly the same D&D "creatures of Shadow" as Urban Arcana. Like I said, same setting with different character perspectives -- in one you hunt the bad D&D creatures, in the other you interact with the good D&D creatures while fighting the bad D&D creatures (and bad humans). They're about as different as Buffy and Angel.

If you want to keep them as separate settings, then I'd agree that differentiation is the key. I'd make the SC characters strictly non-powered, with limited magic of a Cthulhu-esque vein, and the monsters much more Cthulhu-esque as well; and make the UA characters the Hellboy-esque pulp supers. But personally I'd drop one of them, as it's hard to make the case that d20M isn't "D&D Modern" when 2 of the 3 included settings are indeed D&D Modern.

KoOS
 

King of Old School said:
...as it's hard to make the case that d20M isn't "D&D Modern" when 2 of the 3 included settings are indeed D&D Modern.
Yeah, that bugs me too...so much so that I think I'll start a new thread on that topic...
 

The number one thing that would do different is release a Player's book, a GM's book and a Monster book.

By jamming all three into one book, you only touch on topics that need to be explored in detail and it opens up space for all of the alternate systems already mentioned.

I would bring the Skill Groups of Iron Heroes into D20 to better simulate the education of the modern world.

I have no problem with The Psychic Handbook and Mythic Earth type psionic and magic systems. IMHO they "fit" the modern setting much better than the traditional D&D versions.

My biggest complaint about D20 Modern is that the setting books are too small for three or four settings. One setting per 97 page book would be nice.
 

Remove ads

Top