The Shaman said:
I agree - when I responded to Warlord Ralts above, I wasn't thinking in terms of "published module intended for all Modern gaming styles," since as you noted that's an exceptionally tall order to fill.
I was addressing why there is limited support available for the d20 Modern market.
You stated that you doubt it is difficult to do as I make it seem.
Your challenge, should you choose to accept it, is to write a 12th level module for d20 Modern that can be put into ALL campaigns. Get artwork for it. Layout. Editing. Printing at $0.12/page in a minimum lot of 100.
Now, price it so that you are not losing money.
Honestly, if you find it that easy to write d20 Modern adventures, by all means, start cranking them out. There's plenty of publishers willing to pick them up if you can write one that can be used in nearly every d20 Modern campaign.
That's beyond the difficulty of writing pan-genre modules. When writing for d20 Modern, unlike d20 Fantasy, as Vigilance pointed out, you have to narrow the to a specific sub-genre, AND place that within the ad/blurb/purchase page. If you throw down $6.50 for a module, you don't want to rewrite CRAP, much less 40 NPC's, redo a map.
As for specific examples, I have seen how it is handled in Fantasy. Everything from wishes prohibiting teleport to gorgon's blood in the mortar. Augury and Commune spells are often ignored or the god's phone line are busy. Clerics are already figured into basic party size. Nobody expects a character that can toss out 5 Cure Lt. Wounds spells (that could easily heal a pistol wound with each spell) to be accompanying a British S.A.S. unit when they are writing the module.
You state that clerics are comparable to hospitals. Well, the cleric is usually within the party, where as a GM needs to know how long it will take EMS to arrive on the scene, will they be allowed to enter if it's a live fire zone.
You state that the King's Guard are equevalent to SWAT/Police forces, but when you get right down to it, there's a lot more complexity. You vastly over-simplified the problems that occur.
In a d20 Fantasy game, when the PC's cross blades and blow off a fireball, it will take what, 10-15 minutes for the guards to be alerted? In a d20 Modern game, when the first burst of automatic weapons fire happens, how long till the police are notified? Seconds? Throw in cell-phones, helicopters (which are different than flying mages, before you even try), how amny police are in the area.
I do think that if you know the 'subgenre' of Modern to which you wish to write, however the specific concerns that Warlord Ralts shared aren't really as challenging to address as he seemed to imply.
Actually, they are. If you do not take this stuff into account, your reviews will let you know.
Now, I was addressing why there isn't much support, and the difficulty in spanning multiple genres is one of the reasons that WotC hasn't put out a specific campaign setting, specific modules, etc.
Yes, the fact that there are many different d20 Modern campaign styles is a strenght, but at the same time, it makes it so that there are VERY few companies willing to produce d20 Modern products, because they don't (and can't) have the same kind of cross platform application that a d20 Fantasy product does.