Samnell
Explorer
My last character was a halfling rogue/psion. He worked for the Halfling Mafia. I envisioned the mafia as sort of a weird cross between the Moose Lodge and the French Resistance. They weren't of necessity evil, but in a world where big people could throw their weight around and were in control of most things, we small folk had to stick out for our own. You never preyed upon another halfling. You were there to serve them and watch out for them. There were probably paladin mafiosi.
The DM took my portrayal of oppressed halflings to a bit of an extreme, in true late Thirties, early Forties style.
That character died, so I made a new PC. Forrester is a halfling abjurer. He's also affiliated with the Family. Forrester finds out through his contacts in the mafia that a city in the North had received word of a bounty out on halflings. Any halfling head will get you 5000gp. Word spread fast and quickly reached the town Forrester and the party were in. His excuse for running into them was to warn the halfling cleric in the party. The northern town that first heard of the bounty quickly exterminated their halfling community. Two fortunate hin survived.
After returning to town from wrapping up an adventure, the party discovered that word of the bounty had reached their town. Forrester and his clerical comrade Kalie were abducted by a pair of half-orc adventurers. Since the party had spent a fair bit of gold on a healing wand that only Kalie could use and left Forrester with 2000gp to buy wizard supplies from the mafia (no non-halfling in town would sell to him), they rushed to the rescue.
After the gnome who witnessed our kidnapping bought himself some healing potions. He thought it more important to buy potions for himself than let his friends know that we were being taken away. I question his priorities.
After a day or so chase, the party came on the half-orcs and in a battle where Forrester's and Kalie's childhood friend Gaspar died, we were rescued. Our suffocated bodies were back in friendly hands.
The party, seeing its investment in magic going to waste and having money to spare with the half-orcs treasure in hand, raised all three of us. We made for what we hoped would be safe ground, our home village of Ket.
Here, my wizard has no access to wizardly supplies, so he can't expand his spellbook, scribe scrolls, summon a familiar or do much of anything. Maybe I'll buy a riding dog. We gave warning to the local mafia that we were a wanted people and after dividing up the treasure, that's where we left off.
I almost had Forrester refuse to be raised. If the DM hadn't been counting down the time for me to make a decision I may have left him for dead.
So Forrester, Kalie, and to some degree Gaspar are opposed to the Final Solution to the Halfling Problem. (The DM informed us outright that the goal of the bounty was to exterminate the halfling race.)
We range from first level (Forrester, shame on me for dying and losing all the XP I earned) to third (with Kalie and Gaspar at second thanks to their raising). We know that word of the bounty will come to the humans of Ket eventually. They already exhibit some anti-halfling sentiment, so odds are they're going for the money.
What should we do?
EDIT: I've been informed that Gaspar is very interested in helping the halflings survive.
The DM took my portrayal of oppressed halflings to a bit of an extreme, in true late Thirties, early Forties style.
That character died, so I made a new PC. Forrester is a halfling abjurer. He's also affiliated with the Family. Forrester finds out through his contacts in the mafia that a city in the North had received word of a bounty out on halflings. Any halfling head will get you 5000gp. Word spread fast and quickly reached the town Forrester and the party were in. His excuse for running into them was to warn the halfling cleric in the party. The northern town that first heard of the bounty quickly exterminated their halfling community. Two fortunate hin survived.
After returning to town from wrapping up an adventure, the party discovered that word of the bounty had reached their town. Forrester and his clerical comrade Kalie were abducted by a pair of half-orc adventurers. Since the party had spent a fair bit of gold on a healing wand that only Kalie could use and left Forrester with 2000gp to buy wizard supplies from the mafia (no non-halfling in town would sell to him), they rushed to the rescue.
After the gnome who witnessed our kidnapping bought himself some healing potions. He thought it more important to buy potions for himself than let his friends know that we were being taken away. I question his priorities.
After a day or so chase, the party came on the half-orcs and in a battle where Forrester's and Kalie's childhood friend Gaspar died, we were rescued. Our suffocated bodies were back in friendly hands.
The party, seeing its investment in magic going to waste and having money to spare with the half-orcs treasure in hand, raised all three of us. We made for what we hoped would be safe ground, our home village of Ket.
Here, my wizard has no access to wizardly supplies, so he can't expand his spellbook, scribe scrolls, summon a familiar or do much of anything. Maybe I'll buy a riding dog. We gave warning to the local mafia that we were a wanted people and after dividing up the treasure, that's where we left off.
I almost had Forrester refuse to be raised. If the DM hadn't been counting down the time for me to make a decision I may have left him for dead.
So Forrester, Kalie, and to some degree Gaspar are opposed to the Final Solution to the Halfling Problem. (The DM informed us outright that the goal of the bounty was to exterminate the halfling race.)
We range from first level (Forrester, shame on me for dying and losing all the XP I earned) to third (with Kalie and Gaspar at second thanks to their raising). We know that word of the bounty will come to the humans of Ket eventually. They already exhibit some anti-halfling sentiment, so odds are they're going for the money.
What should we do?
EDIT: I've been informed that Gaspar is very interested in helping the halflings survive.
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