What would you do with these stats?

It's kind of fun to play a character with generally good stats, and one major flaw; what would you do with these stats?

Str: 13
Int: 16
Wis: 12
Con: 17
Dex: 16
Cha: 3


They're for an OD&D game (which allows shifting points to prime requisite on a 2-for-1 basis), but since this post is more for concept than precise mechanics, go wild. My two concepts right now:

1. An elven wizard, who's convinced he's not only of the world's favored race, but he's superior to other elves, too. Only he needs protection to adventure, so ...

2. A dwarven fighter (shift points from Int to Str) -- he has not only the traditional dwarven surliness, but also a severe stutter.
 

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I don't know about OD&D (never played) but for 3.x I would play an archer Ranger. The grizzled old man of the woods who is just too tough, and downright mean, to die. His animal companion (and only friend) would be an old hound dog who is nearly as old as he is.

Eye missing due to a close encounter with a bear, a finger and maybe a couple of toes missing due to frostbite. Face wrinkled from the sun, nearly bald except for a fringe of wiry white hair. Always with a lump of chewing tobacco in the corner of his jaw and constantly spitting the juice. Hates "stuck up civalized folk". His only weapons are his bow, a big old bowie knife (short sword) and a notched hatchet. Iron Will and Die Hard are required feats.

Damn, now I gotta go make this guy. :p
 

Yeah, I'm considering a human ranger, too (once I sort out a prerequisite disconnect between the house rules and Strategic Review). He'll be Cooter, and his dog, Ol' Blue ;)
 

If it was 3E I'd say go Elf Bard 1/Fighter everything else. He tried the life as a bard and just ended up hitting people...now he's out for revenge for everyone that said he was crap. He still sings too.

...and yes, I'm serious.

But for OD&D...I like the mage idea.
 
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I like the stuck-up elven magic-user idea. Of course, the 3 cha dwarf would be an interesting contrast to the paladin dwarf in the party.

If you go with magic-user, shifting 2 Con to Int, for a 15 Con and a 17 Int, still qualifies you for +1 hp/hd, always helpful for a magic-user. Not sure how much the Int improvement helps, but it can't hurt.
 

Hmm... are you allowed to multiclass? Go for a rogue-wizard, with absolutely no aptitude for making friends. Con is a great ability for any class, and wouldn't make it the prime focus as much as the other stats.
 


I wouldn't make him mean or aggressive at all -- those are traits I associate with high Charisma, since they make an impression on people.

I'd make him a lackey. He's got powers, but no confidence, and people always forget he's around, because he's just not someone you remember. He latches onto some of the more convincing folks, and just sort of follows around in a stupor, too much of a nonentity to even be one of the chuckling mooks...people forget to give him a cut of the treasure, he doesn't speak up.

Y'know, maybe someone like Milton, from Office Space. :)
 


I agree with Kamikazee Midget. A 3 in Charisma means your character completely lacks...well...character. Having a big ego (as in the wizard example) is an example of a high charisma, but maybe no people skills. Whomever you play, I suggest you play someone who almost never speaks up, rarely has an opinion, and to whom nobody would ever go to for advice.
 

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