First off, I commend you on presenting these moral quandaries to your players. It is an entirely appropriate scenario for roleplaying.
I would ignore those opinions on this thread who seem opposed to presenting these role playing and value laden challenges to players. Just because that isn’t the game they want to run – does not mean it’s a game YOU shouldn’t run.
Secondly, you did not do anything wrong by having prisoners defy the party. The prisoners acted appropriately; it was the players who acted inappropriately.
Thirdly, on the matter of how you handled it…
Yeah, that could have been better, but I understand your issue, I really, really do.
Let me explain by way of analogy a VERY similar situation which arose in my own campaign recently.
The Scenario
In a DragonLance 3.5 game set just before the outbreak of the War of the Lance, the Party was behind enemy lines in Lemish. They had assaulted a stronghold of the Chosen of Chemosh, occupied by both human soldiers and hobgoblins soldiers. The guys in charge were members of the Cult of Chemosh, the god of the undead.
At the conclusion of the big fight at the end of the scenario, the bad priest is slain along with the higher ups. What’s left? 2 human soldier types and seven hobgoblins surrender. 1 more imperial soldier is captured later.
The crimes:
The bad guys were clearly slavers -. Human slaves were freed by the party.
The bad guys had also fed slaves to ghouls – human bones were found in the ghoul pit
and testimony from other slaves confirming sacrifice was heard by the heroes.
There are two wannabe Knights of Solamnia in the party. There are three others who profess to be good. And there is one Lawful Neutral dwarf (who, in fact, is played by the player as if the dwarf is Lawful Good).
One of the players is a half-elven chaotic good ranger whose chosen enemy is goblinoids. He hates them. He considers them to be irredeemable monsters who are incapable of free will or redemption. And therein lay the problem.
There is a dispute over what will be done with the prisoners. In the end, the party goes RACIST. They choose to treat the humans differently than the hobgoblins. They will bring back 2 common human soliders and one human imperial soldier (Name rank serial number types) for trial in Solamnia. This is from DEEP behind enemy lines but they choose to do it.
The hobgoblins they dither and hmmed and hahhed over, but in the end, they left them locked in a cage with some cold chisels to bust out later.
That’s the
official story.
Except the half-elven ranger who despises goblinoids and considers them irredeemable monsters who will escape to kill and slave again, sneaks away from the party as they are leaving with the intent of letting out the hobgoblins to fight each one, one-on one to the death. The kender player has foreseen this and has foiled this plan by jamming the lock with some wire ahead of time . The half-elven ranger can’t get in to get at them and can’t let them out. So the ranger goes cold and heartless: he get out a cross bow and kills them all – one by-one, with a crossbow through the bars.
How I handled it – the First Time
My problem was a little different. My players know I will not run an evil game and if they stray too far in to the dark side, I’m simply going to pack up my books and the campaign will end (DM Quit – *no save*)
In my case, there was some willful blindness combined with a racial attitude which extended rights to one species and denied them to another.
The ranger was noted in the campaign log “as having strayed from the path of light”. In game terms this means that he committed an evil deed, but atypically so and one which was nevertheless within the boundaries he set for his character. He will have to atone for this at some point: we aren’t done with the one yet.
I did not punish the player with an XP point penalty as the player was consistent in his approach to treating hobgoblins differently and argued powerfully before the act was done as to why it was wrong to let them live. Seeing as goblinoids were his favored enemy and he had treated them that way consistently in the campaign, I did not see the act as departing from his character concept. I let him do it without an XP penalty.
The Next Scenario
The problem of captured hobgoblins surfaced again and the party had become
very wary over taking prisoners. They knew this issue would raise its ugly head again soon - and it did.
This time the hobgoblin was interrogated behind enemy lines - tortured in effect. After berating and “discomforting” the hobgoblin, he was released from his bonds and the half-elven ranger tossed a weapon on the ground for the hobgoblin to pick up. A quick fight to the death followed and the hobgoblin dropped at the rangers’ feet in a pool of blood.
As if one –on-one trial by combat against an obviously overpowered foe was somehow a true test of justice.
How I handled it – the Second Time
I award all experience in my campaign log – never face to face. For the first time ever in the campaign, I imposed a penalty (I often give bonuses for roleplaying or special acts too – but this time was the first for a penalty)
It read as follows:
Individual Experience Penalties for Ignoble Villainy and Infamous Deeds:
1. For not roleplaying a Kender terribly well during the interrogation of a hapless Hobgoblin with
a Dagger of Venom in hand: minus 50 XP to OberFuhrer Tobbin
2. For permitting the most base and dishonourable torture of a humanoid in his presence – minus 50XP to Draigen
3. For willful blindness during the said interrogation and torture – - 50XP to Lucius
It was not an alignment based penalty. The lawful good White Robed Wizard did not receive the penalty. But the two wannabe Solanmnics did, as did the kender who had gone a little over the top in his questioning methods (distinctly un-kenderlike torturing the enemy with a dagger of venom)
Initially, I thought the players accepted the remonstration without qualm. One complained briefly that the Wizard did not get the penalty and I explained it was not an alignment based one, but a penalty which was involved with their Honour Bound feat and Solamnics or roleplaying in the case of the kender. An arguable point, he let it drop.
I have no doubt that this issue will arise again – as I am not through with the half-elven ranger. He wants to be a cleric of good at some point – and that will happen only after the god explains the errors of his ways and he repents. That will provoke glares and possibly his refusal to become a cleric. “We’ll see.”
The Continuing Fallout
At the time - which was just around Christmas or so, there appeared to be no problem. The players took it well and the game moved on.
However, it wasn’t meant to be that easy. The kender player never said a thing to me, but he begged off attending the next session for some reason. And the next. And then the next. And then – the next and I
knew something was wrong.
In retrospect, I believe the player was quite ticked at the 50 XP point penalty and felt that it was inappropriate. There are other issues with the player (he’s a power gamer and I run a low level grim and gritty campaign) but after last session when he failed to appear and wrote me that the character was too hard to play - yadda yadda – I put 2 and 2 together and figured out that he was still upset with me over the –50 XP..
So – did it work out any differently for me than you? Not really. Would I have done it differently than I did? No. I think it handled it properly.
Sometimes the player is just not going to agree with your judgment. In your case, you challenged the players moral judgment of their own deeds and choices and they felt personally attacked for it. Those are the cases that get the feathers ruffled. The more grim and gritty and shades of grey you make it – the more room a player in extremis has to take the view that his/her actions were justifiable. Differing viewpoints will come into play. (It’s a bit like life. Funny about that.)
But don’t shirk from it or fail to challenge your players. If their stated character concept has the character acting in a certain way over the course of time (and 2 years of the same campaign certainly gives you that) – make them play it.
It is most important to especially make a point of doing so when the moral dilemma creates an inconvenience. If you are going to run a game like the one you are running, do not reward expediency or look away from the unacceptable. It’s just as wrong for you as the DM to be willfully blind if that's the game you are running.
But if I were you, I would try not to pontificate on it. Assess a penalty briefly if it’s really necessary - do so clearly and to the point without being confrontational and move on. Try to keep it in a meta gaming context - and move away from the judging of another’s personal values. It’s not that you are wrong necessarily in your conclusions – but that it is simply bringing the game into a dimension where it is not likely to be conducive to friendship and a long and continuing gaming group.
So sayeth the DM who appears to have just lost a player over a 50 XP penalty – and does not regret assessing that penalty even still.