A few quick thoughts...
1) "Alignment violations" don't exist anymore (except for paladins and maybe priests). Alignment in descriptive, not proscriptive. You don't 'punish' good-aligned chars. for evil actions. You simply note the change in their alignment if it becomes a pattern of behavior.
2) What do you mean by "the campaign addresses moral issues"? When I use that phrase, I mean "I throw moral quandries at the players and dispassionately watch how they choose to navigate them." You seem to be saying "I give my players moral quandries where I've decided what the moral course of action is, then punish the players if they deviate from what I think is right".
4) Reducing the party's XP for the encounter is a hamfisted way handling things. In-game actions should have in-game repurcussions.
5) Who cares what the vet said? Its not relevent. Unless the PC's are playing US military personnel.
1) "Alignment violations" don't exist anymore (except for paladins and maybe priests). Alignment in descriptive, not proscriptive. You don't 'punish' good-aligned chars. for evil actions. You simply note the change in their alignment if it becomes a pattern of behavior.
2) What do you mean by "the campaign addresses moral issues"? When I use that phrase, I mean "I throw moral quandries at the players and dispassionately watch how they choose to navigate them." You seem to be saying "I give my players moral quandries where I've decided what the moral course of action is, then punish the players if they deviate from what I think is right".
4) Reducing the party's XP for the encounter is a hamfisted way handling things. In-game actions should have in-game repurcussions.
5) Who cares what the vet said? Its not relevent. Unless the PC's are playing US military personnel.