Twiggly the Gnome
Legend
Wik said:I like the idea of having the core D&D Classes, but customizable. Already, the game does this - many books allow a character to swap out an existing class feature in exchange for some other class feature. I just think it'd be nice if that was written into the game, sort of like d20 modern's talent system.
Absolutely, it's a great feature of the Modern rules that's wisely being incorporated in to the next edition of Star Wars, and it would make a wonderful addition to D&D.
Mouseferatu said:I'd like to see a "magic attack bonus" that increases by level, just like BAB. Even fighters and the like would get a small advancement, just like wizards and co. get small BAB advancements. The "MAB" would impact spellcasting in all the ways BAB impacts combat.
I'll be disappointed if something like this doesn't make it's way into the next addition. It would make so many hacks and patches on the multiclassing system unnecessary.
A slightly lower baseline of magic items per level, and a higher baseline of feats/stat bumps over the course of levels.
Or at the very least an extensive discourse on dialing up or down character power levels relative to the availability magical equipment.
A combat system of scalable complexity, allowing for the use of minis, or not--and complex tactics, or not--as the players choose.
Yes, please. If some folks want to use game boards and player tokens, that's great, but it shouldn't be the default assumption.
A consolidation of concepts such as CR, LA, HD, and ECL. While I'll be the first to admit I'm not sure how to do it, I really feel like one or two of those really ought to convey the necessary info.
I'd like to see the monster system thoroughly revised so that for the standard creature HD = level and all templates would include HD in line with their abilities. Complete parity with class levels. The standard creature could be strengthened or weakened by switching out the standard ability score array for an elite or "mook" array.