Jack Daniel
Legend
Most RPGs out there come in either a single book, or a pair of books (one for players and one for GMs). Advanced D&D is somewhat unique in its "core trilogy" model, PHB + DMG + MM. My question to the EN World community is pretty simple: which form would you prefer to see the most basic core of "D&D Next" take?
1) A single core rulebook, outlining the basic game. Like ye Rules Cyclopedia of old, everything for players and DMs (monster stats included) is in one book. Further hardcover books would expand the game in different directions (e.g. added complexity layers, like tactical combat, epic-level play, custom character builds, dominions and armies, not unlike the 2nd edition PO line of books).
2) A duology, one book for players and one book for DMs (which includes monster stats). Pretty typical for most RPGs, and this is also how all the Mentzer boxed sets (except Expert) handled things in the 80s. Alternity too, now that I think about it. AD&D has never really tried this, though, due to the huge volume of monsters we've all come to expect.
3) The Traditional Trilogy, PHB + DMG + MM, keeping continuity with every version of AD&D since 1st. Is this a good idea or a bad idea? I'm not sure, but that's why I'm asking what people think. Of all the different editions, 2nd edition did the best job of keeping the core game pretty slick and simple, with all of the extra complexities marked clearly optional. 2nd also had all those extra PO/DMO books, quite a bit like what the designers are hinting at. All other judgments aside, this is by far the likeliest outcome.
1) A single core rulebook, outlining the basic game. Like ye Rules Cyclopedia of old, everything for players and DMs (monster stats included) is in one book. Further hardcover books would expand the game in different directions (e.g. added complexity layers, like tactical combat, epic-level play, custom character builds, dominions and armies, not unlike the 2nd edition PO line of books).
2) A duology, one book for players and one book for DMs (which includes monster stats). Pretty typical for most RPGs, and this is also how all the Mentzer boxed sets (except Expert) handled things in the 80s. Alternity too, now that I think about it. AD&D has never really tried this, though, due to the huge volume of monsters we've all come to expect.
3) The Traditional Trilogy, PHB + DMG + MM, keeping continuity with every version of AD&D since 1st. Is this a good idea or a bad idea? I'm not sure, but that's why I'm asking what people think. Of all the different editions, 2nd edition did the best job of keeping the core game pretty slick and simple, with all of the extra complexities marked clearly optional. 2nd also had all those extra PO/DMO books, quite a bit like what the designers are hinting at. All other judgments aside, this is by far the likeliest outcome.