D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

A5e 3rd Party Publisher!
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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cbwjm

Seb-wejem
From memory, the templar had access to all of the priest spells rather than being limited to an elemental domain and the cosmic sphere (was that what it was called). They didn't defile, rather they channelled the power of the elemental planes as funnelled through the original sorcerer-kings. Can't remember where that was explained though, maybe Dragon Kings.
 

Zardnaar

Legend
From memory, the templar had access to all of the priest spells rather than being limited to an elemental domain and the cosmic sphere (was that what it was called). They didn't defile, rather they channelled the power of the elemental planes as funnelled through the original sorcerer-kings. Can't remember where that was explained though, maybe Dragon Kings.

More or less. They were worse at casting spells early on better later.
 

They didn't defile, rather they channelled the power of the elemental planes as funnelled through the original sorcerer-kings. Can't remember where that was explained though, maybe Dragon Kings.
It was in Dragon Kings I’m pretty sure.

From memory, the lore was that in the Pristine Tower, Rajaat bound to each nascent sorcerer-king a conduit to the elemental planes, which allowed them to grant elemental sphere spells to templars but not cast them themselves ( which always was a pretty tenuous and hand wave-y explanation, but whatever). This process was entirely separate to the dragon transformation process, so a new Dragon (a pc defiler, for instance) wouldn’t have any luck granting spells to templars without Rajaat’s help…
 

Steampunkette

A5e 3rd Party Publisher!
Supporter
If a Templar Defiled Athas they'd lose their spellcasting from their Sorcerer-King.

The Templar class kit did not provide Arcane Magic.

Only Arcane Magic can Defile.

These statements are all in -solid- agreement with one another because Cleric/Wizard multiclassing existed.
 

Zardnaar

Legend
If a Templar Defiled Athas they'd lose their spellcasting from their Sorcerer-King.

The Templar class kit did not provide Arcane Magic.

Only Arcane Magic can Defile.

These statements are all in -solid- agreement with one another because Cleric/Wizard multiclassing existed.

Templars can defile and keep their spells if they're MC or dial classes.

Cleric/wizards lose spells.

At least in 2E. 5E doesn't have that mechanism. Maybe you can't defile if your an elemental cleric
 

Yora

Legend
One thing I really would want from Dark Sun is more dungeons and desert villages. The world being a desert is one of it's main selling points, but in practice most content was about the cities.
 

I really hope some of the Dark Sun lore is revised if a new book comes out.

I think peak Dark Sun takes every 5E class and bakes it into the setting's mythos.

Warlocks are easy templars. But Paladin oaths can still work. This idea that every single living thing in Athas has to be a scumbag and can't ever fight for good has got to go. Yes, leave it as an option, but also make it an option that if I want Paladins, I'm playing one of the last good people in Athas. I mean, Max from Mad Max is basically a Paladin in all but name, going around the wasteland, becoming a hero, finding steed (cars), etc etc. If Max and Furiosa etc can be good people, then on Athas, I can play a good person whose raw conviction to be good makes me a beacon of divine power. No need to change oaths.

IF Psionics is everywhere, it makes sense for Druids to be psionic too. Why wouldn't these elemental spirits of the last few bastions of the world trust their protection to powerful preservers AND psions? It'd make more sense. Have Druids use their psionic abilities to discover these sanctuaries or commune with these spirits, and then mysticism to channel them and protect these places. That'd be such a rad aesthetic.

Gods are dead, but that doesn't mean all the Cleric domains have to go out the window. Why can't a fire spirit grant a cleric the Knowledge Domain? You could have some fun explanations for why. For example, everything that has ever been burned to ash (which is a lot in Dark Sun) is something that the spirit initmately knows. Thus, it grants its clerics the Knowledge Domain. Or a Water Spirit grants its Cleric the War Domain, drawing on the countless battles that happen over oases and channeling the memory of those battles into the Cleric, giving them their magic. If you want, use variant class features or feats or new spells to accentuate these flavor differences. It's so easy.

Warlocks and their Archfey patrons or Great Old Ones and so on could come from any number of sources. An Archfey could be the fanciful psionic manifestation of what little whimsey is left in the hearts of Athas's people. You could have the Great Old One be the living fear of the Sorcerer-Kings, brought to life by some old Master of the Way and set loose on the world with their dying breath. A Fiend Patron could be the corrupted soul of a Psionic Fire Cleric who absorbed the hatred of their executioners, mutating their dying soul into some horrible fiend. Hexblades are literally Templars.

Monks are probably the easiest. Ki is already Psionics with another name.

These kinds of lore expansions keep true to Dark Sun IMO. They keep the feel, the vibe, and the foundational lore, but allow new ideas to come into a 30 year old setting and revive it with new ideas.

And the best part is, these can be PC only character ideas. Remember that PCs in D&D are exceptional. Maybe that Great Old One is the only thing of its kind, and has only bonded with a single person - the group's Warlock PC. Maybe the Knowledge Domain Fire Cleric is the only one to be invested with this kind of knowledge. That Psionic Druid can be a lone wanderer. You can keep precious norms in the setting and have ever more exceptional ideas to fit the new edition.


By the way, whoever came up with that idea for Sorcery POints for Defiling the Land was GENIUS. What a GREAT WAY To show Defiling. That makes it PURELY optional. You could make a list of "Defilement Metamagics" that can only be used by defiling to upgrade spells, and then offer those to players. How sick would that be?!
 

Steampunkette

A5e 3rd Party Publisher!
Supporter
Templars can defile and keep their spells if they're MC or dial classes.

Cleric/wizards lose spells.

At least in 2E. 5E doesn't have that mechanism. Maybe you can't defile if your an elemental cleric
S'not a bad idea... I might need to work on a Multiclassing subdocument.
One thing I really would want from Dark Sun is more dungeons and desert villages. The world being a desert is one of it's main selling points, but in practice most content was about the cities.
It's true. Though part of that is the city-states being the centers of commerce and interest while the rest of the world is kind of the Adventure Zone where you travel to places... But doing up a bit more detail on the smaller communities could be interesting? Especially the distinct difference between Urik's outlying villages, which are likely kept under direct control of the Lion, while Draj's outlying villages are largely free of Tectuktitlay's influence because of how weak he is.

-----------------------------------------------------------------------------------

So... I'm going to be starting in on updating the Sorcerer-Kings in the next week. My current outlines are:

Borys: Largely unchanged

Kalak: Dead for a little over three months.

Tectuktitlay: Heavy Decadence, Short Temper, Warlike but Constrained. Going to heavily play up the socio-political allegory of everyone claiming he is amazing and divine and no one actually believing it. Probably going to go the Ravenloft > Har'akir angle to make Draj less "South American Cultural Stand In" and crank the fantasy dial on it hard, playing up the use of local animals and materials rather than it being handwavey stuff.

Keltis: Stepping toward becoming an Avangion, freshly back from his latest "Gone for multiple years" avangion step... The cities of Kurn are probably in some significant disarray. I wonder if his Templars lose spellcasting ability while he's not on the Material Plane? It's an interesting question and one worth exploring in a setting where spellcasting can be yanked away from Paladins and Warlocks and such... Might have to explore that.

Dregoth: Still Dead. Play up the horror/nightmare aspects of Giustenal and the Caller in Darkness. Night Terrors for the people exploring it, hallucinations, dreams, and of course real monsters thrown in so they don't know whether it's real or fake on any given pass.

Hamanu: The Lion of Urik remains Borys' most steadfast ally. Uses his military power to enforce the Tithe to keep Rajaat contained, iron fist control over the various outlying villages, but still more caring toward his people than most Sorcerer-Kings. Gonna be quick to pop Tectuktitlay's bubble when it comes to conquering the western Tablelands, possibly make him into a Stabilizing Force in the region. Not -nice-, but not the abjectly evil villain he could be if he tried.

Abalach-Re: Downplay the "Sinister Sexuality and Vanity" angle because cripes that is just awful and really indicative of how certain people envision women with power. The woman was a military tactician and rival to Hamanu who -survived- being his military rival. She's the one who realized Dregoth was a threat and organized his assassination! She ain't just a pretty face in diaphanous silks. Probably have her being chased out of Raam by Dregoth as a big storyline component for the setting and make his failed vengeance on her a -thing-.

Nibenay: Still thinking of doing the trans angle on Nibs. Canonically the Templars of Nibenay are all women, but what if they're all women because Nibenay supports trans rights and only has women of every stripe as Templars? Beyond that there's not a ton known about The Shadow King so there's tons of room to do some design. Yeah, I know the concern people have about making a canonical villain trans person, the key is to have trans people who are good in various other parts of the setting so that being trans isn't equivalent to being evil it's just a function of a character's identity. Y'know... like reality.

Andropinis: Playing up the Democratically Elected Sorcerer-King angle -hard-. Create an ineffectual bureaucracy of elected officials and allow people's conflicting hopes to keep the city-state at a standstill and unable to oppose their King. Lots of talk about "Changing things from the Inside" without it ever actually happening. Scapegoats and Fall Guys all over. Very Roman in style, I think, as regards things like social norms and law. Very big on the WAY. Forces his patricians to be deaf, blind, and mute so they use the Way to survive. Interesting angles to go with, there... "Seeing Eye Slaves" that the Patricians use as a 'Scrying' option? Not 100% how to handle it.

Daskinor: Really not sure -how- to update this one. The character is a paranoid and delusional character who sees enemies everywhere he looks and fears a mysterious "Them". The Them in question could be the Veiled Alliance, another Sorcerer-King, or just some random slave or citizen on the streets of Eldaarich. Maybe I could play up a Templar-Controlled city angle with an ineffectual king that they use as a figurehead for their control over the town, wherein their oaths to him are not so strong as other Templars because his will and whims are so drastic they routinely lose spellcasting ability? Could be fun.

Lalali-Puy: I love the Green Goddess angle. The idea of striving toward redemption and also toward gaslighting the crap out of her own people as a way to get the adulation -now- rather than a thousand years from now. Because even if she's trying to work toward redemption she's still not a great person... Not yet, at least. I definitely codified some of that into the class document with her Templar Oath and the Archfey Patron position. I think I'm going to run with it.

Sielba: Still dead. Her holdings largely transferred to Borys and Hamanu... Maybe have her spirit haunting the place Yaramuke was, out of a refusal to pass on and decay in the Gray? Not an Alternate Dregoth, per se, but a different undead Sorcerer-King who is actively ineffectual because all her people are dead... but who -could- empower a Templar if one came to her... interesting ideas.

Kalid-Ma: This one... this one could be interesting. We -know- that the Sorcerer-Kings can not only die, but have their power and immortality given to others. Hamanu, after all, was just Manu of Dece before he killed the previous Champion and Slayer of Trolls Myron. Traditionally, Kalid-Ma goes into a torporous sleep when his High Priestess Thakok-An attempts to force his ascension to Dragonhood with the life-force of Kalidnay itself, and she becomes a Dark Lord of a Ravenloft Domain. But Kalidnay isn't in Van Richten's guide... So what if she unintentionally -took- his Status as Sorcerer-King through her ritual? What if Kalid-Ma is dead and Thakok-An of Kalidnay is the new Sorcerer-King.

That would give us 3 living female Sorcerer Kings, plus a ghost. And then 6 male ones, though one is a madman no more in control of his community than the average slave and another is a Dracolich. So it's more like 4 and 4 if you count Sielba and Dregoth as Undead Sorcerer-Kings.

Deep thoughts...
I really hope some of the Dark Sun lore is revised if a new book comes out.

I think peak Dark Sun takes every 5E class and bakes it into the setting's mythos.

Warlocks are easy templars. But Paladin oaths can still work. This idea that every single living thing in Athas has to be a scumbag and can't ever fight for good has got to go. Yes, leave it as an option, but also make it an option that if I want Paladins, I'm playing one of the last good people in Athas. I mean, Max from Mad Max is basically a Paladin in all but name, going around the wasteland, becoming a hero, finding steed (cars), etc etc. If Max and Furiosa etc can be good people, then on Athas, I can play a good person whose raw conviction to be good makes me a beacon of divine power. No need to change oaths.

IF Psionics is everywhere, it makes sense for Druids to be psionic too. Why wouldn't these elemental spirits of the last few bastions of the world trust their protection to powerful preservers AND psions? It'd make more sense. Have Druids use their psionic abilities to discover these sanctuaries or commune with these spirits, and then mysticism to channel them and protect these places. That'd be such a rad aesthetic.

Gods are dead, but that doesn't mean all the Cleric domains have to go out the window. Why can't a fire spirit grant a cleric the Knowledge Domain? You could have some fun explanations for why. For example, everything that has ever been burned to ash (which is a lot in Dark Sun) is something that the spirit initmately knows. Thus, it grants its clerics the Knowledge Domain. Or a Water Spirit grants its Cleric the War Domain, drawing on the countless battles that happen over oases and channeling the memory of those battles into the Cleric, giving them their magic. If you want, use variant class features or feats or new spells to accentuate these flavor differences. It's so easy.

Warlocks and their Archfey patrons or Great Old Ones and so on could come from any number of sources. An Archfey could be the fanciful psionic manifestation of what little whimsey is left in the hearts of Athas's people. You could have the Great Old One be the living fear of the Sorcerer-Kings, brought to life by some old Master of the Way and set loose on the world with their dying breath. A Fiend Patron could be the corrupted soul of a Psionic Fire Cleric who absorbed the hatred of their executioners, mutating their dying soul into some horrible fiend. Hexblades are literally Templars.

Monks are probably the easiest. Ki is already Psionics with another name.

These kinds of lore expansions keep true to Dark Sun IMO. They keep the feel, the vibe, and the foundational lore, but allow new ideas to come into a 30 year old setting and revive it with new ideas.

And the best part is, these can be PC only character ideas. Remember that PCs in D&D are exceptional. Maybe that Great Old One is the only thing of its kind, and has only bonded with a single person - the group's Warlock PC. Maybe the Knowledge Domain Fire Cleric is the only one to be invested with this kind of knowledge. That Psionic Druid can be a lone wanderer. You can keep precious norms in the setting and have ever more exceptional ideas to fit the new edition.


By the way, whoever came up with that idea for Sorcery POints for Defiling the Land was GENIUS. What a GREAT WAY To show Defiling. That makes it PURELY optional. You could make a list of "Defilement Metamagics" that can only be used by defiling to upgrade spells, and then offer those to players. How sick would that be?!
You're gonna -love- this... Dark Sun: Athasian Classes - The Homebrewery
 
Last edited:

S'not a bad idea... I might need to work on a Multiclassing subdocument.

It's true. Though part of that is the city-states being the centers of commerce and interest while the rest of the world is kind of the Adventure Zone where you travel to places... But doing up a bit more detail on the smaller communities could be interesting? Especially the distinct difference between Urik's outlying villages, which are likely kept under direct control of the Lion, while Draj's outlying villages are largely free of Tectuktitlay's influence because of how weak he is.

-----------------------------------------------------------------------------------

So... I'm going to be starting in on updating the Sorcerer-Kings in the next week. My current outlines are:

Borys: Largely unchanged

Kalak: Dead for a little over three months.

Tectuktitlay: Heavy Decadence, Short Temper, Warlike but Constrained. Going to heavily play up the socio-political allegory of everyone claiming he is amazing and divine and no one actually believing it. Probably going to go the Ravenloft > Har'akir angle to make Draj less "South American Cultural Stand In" and crank the fantasy dial on it hard, playing up the use of local animals and materials rather than it being handwavey stuff.

Keltis: Stepping toward becoming an Avangion, freshly back from his latest "Gone for multiple years" avangion step... The cities of Kurn are probably in some significant disarray. I wonder if his Templars lose spellcasting ability while he's not on the Material Plane? It's an interesting question and one worth exploring in a setting where spellcasting can be yanked away from Paladins and Warlocks and such... Might have to explore that.

Dregoth: Still Dead. Play up the horror/nightmare aspects of Giustenal and the Caller in Darkness. Night Terrors for the people exploring it, hallucinations, dreams, and of course real monsters thrown in so they don't know whether it's real or fake on any given pass.

Hamanu: The Lion of Urik remains Borys' most steadfast ally. Uses his military power to enforce the Tithe to keep Rajaat contained, iron fist control over the various outlying villages, but still more caring toward his people than most Sorcerer-Kings. Gonna be quick to pop Tectuktitlay's bubble when it comes to conquering the western Tablelands, possibly make him into a Stabilizing Force in the region. Not -nice-, but not the abjectly evil villain he could be if he tried.

Abalach-Re: Downplay the "Sinister Sexuality and Vanity" angle because cripes that is just awful and really indicative of how certain people envision women with power. The woman was a military tactician and rival to Hamanu who -survived- being his military rival. She's the one who realized Dregoth was a threat and organized his assassination! She ain't just a pretty face in diaphanous silks. Probably have her being chased out of Raam by Dregoth as a big storyline component for the setting and make his failed vengeance on her a -thing-.

Nibenay: Still thinking of doing the trans angle on Nibs. Canonically the Templars of Nibenay are all women, but what if they're all women because Nibenay supports trans rights and only has women of every stripe as Templars? Beyond that there's not a ton known about The Shadow King so there's tons of room to do some design. Yeah, I know the concern people have about making a canonical villain trans person, the key is to have trans people who are good in various other parts of the setting so that being trans isn't equivalent to being evil it's just a function of a character's identity. Y'know... like reality.

Andropinis: Playing up the Democratically Elected Sorcerer-King angle -hard-. Create an ineffectual bureaucracy of elected officials and allow people's conflicting hopes to keep the city-state at a standstill and unable to oppose their King. Lots of talk about "Changing things from the Inside" without it ever actually happening. Scapegoats and Fall Guys all over. Very Roman in style, I think, as regards things like social norms and law. Very big on the WAY. Forces his patricians to be deaf, blind, and mute so they use the Way to survive. Interesting angles to go with, there... "Seeing Eye Slaves" that the Patricians use as a 'Scrying' option? Not 100% how to handle it.

Daskinor: Really not sure -how- to update this one. The character is a paranoid and delusional character who sees enemies everywhere he looks and fears a mysterious "Them". The Them in question could be the Veiled Alliance, another Sorcerer-King, or just some random slave or citizen on the streets of Eldaarich. Maybe I could play up a Templar-Controlled city angle with an ineffectual king that they use as a figurehead for their control over the town, wherein their oaths to him are not so strong as other Templars because his will and whims are so drastic they routinely lose spellcasting ability? Could be fun.

Lalali-Puy: I love the Green Goddess angle. The idea of striving toward redemption and also toward gaslighting the crap out of her own people as a way to get the adulation -now- rather than a thousand years from now. Because even if she's trying to work toward redemption she's still not a great person... Not yet, at least. I definitely codified some of that into the class document with her Templar Oath and the Archfey Patron position. I think I'm going to run with it.

Sielba: Still dead. Her holdings largely transferred to Borys and Hamanu... Maybe have her spirit haunting the place Yaramuke was, out of a refusal to pass on and decay in the Gray? Not an Alternate Dregoth, per se, but a different undead Sorcerer-King who is actively ineffectual because all her people are dead... but who -could- empower a Templar if one came to her... interesting ideas.

Kalid-Ma: This one... this one could be interesting. We -know- that the Sorcerer-Kings can not only die, but have their power and immortality given to others. Hamanu, after all, was just Manu of Dece before he killed the previous Champion and Slayer of Trolls Myron. Traditionally, Kalid-Ma goes into a torporous sleep when his High Priestess Thakok-An attempts to force his ascension to Dragonhood with the life-force of Kalidnay itself, and she becomes a Dark Lord of a Ravenloft Domain. But Kalidnay isn't in Van Richten's guide... So what if she unintentionally -took- his Status as Sorcerer-King through her ritual? What if Kalid-Ma is dead and Thakok-An of Kalidnay is the new Sorcerer-King.

That would give us 3 living female Sorcerer Kings, plus a ghost. And then 6 male ones, though one is a madman no more in control of his community than the average slave and another is a Dracolich. So it's more like 4 and 4 if you count Sielba and Dregoth as Undead Sorcerer-Kings.

Deep thoughts...

You're gonna -love- this... Dark Sun: Athasian Classes - The Homebrewery
Seeing the Trader as a class got me a little hype.

Now I'm imagining playing on Athas with JUST psionic classes + traders.
 

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