D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

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I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Steampunkette

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The setting should be as brutal as uncomfortable as possible. You need cultures in there that oppose your sensibilities.
That is why I disagree with this:

Dark Sun isn't for the feint of heart or easily offended.

But that is just my 2 copper pieces.
Its a very specific setting with a small audience. That is why they haven't been really working on it. (corporate BS and all that).
If they start diluting it with "hope" and "light", then its not Dark Sun anymore, now is it?
Huh... oka-
"Dark Sun doesn't have to be grimdark" strikes me as the hottest take in the whole thread.

All the accessible natural resources are spent. The ecosphere has totally collapsed, almost certainly irrevocably. The sun is entering it's red giant phase, which in the case of most stars means it will expand to consume any planets in the habitable zone. And there's virtually no way off the planet because planar travel is restricted and the crystal sphere is locked. To top it off, The Grey, the afterlife for Athasians, is an infinite expanse of nothing where you await oblivion. IIRC, it's implied that when Athas is destroyed it and everything in the Grey will be obliterated.

Athas is dead, and nothing can save it. The creatures still on Athas are the worms feasting on it's corpse.

Dark Sun makes Warhammer 40k look downright hopeful.
.... wooooow.

Yeah. So... No.

Athas is a dying world. It still has some forests, some water, but it's on the brink. And it's ruled by immortal unkillable evil god-kings who-
ob_60905c_mort-de-kalak.jpg

... okay so not unkillable but -evil- god ki-
4af45a9454390bc31196a70c6fe71f2b--dungeons-and-dragons-crime.jpg

Well okay, then.

It's a Swords and Sorcery setting modeled after a combination of Conan Films and Mad Max Movies. It's steeped in rich 80s style set up against a postapocalyptic climate change backdrop for the express intent of having a Point to tell. But like Conan and other things people often -think- are Grimdark... it's anything but. Even -without- the Surf Druids.

The core setting storyline involves a group of adventurers going from Swords and Sorcery adventures fighting the evil would-be-dragon Kalak all the way up to shutting down Rajaat in the Cerulean Storm. The fact that at least one and possibly two of the Sorcerer-Kings are going Avangion bodes really well for the setting. And while you may despise the Prism Pentad (I certainly do) it ends with Rainstorms coming back to Athas with Rajaat's defeat, implying a new age is going to come in time.

BECAUSE HOPE IS THE ENTIRE POINT.

If there was no hope in the Dark Sun setting your adventures would just be menial boring basic survival until your inevitable death because there's no point to becoming a hero and fighting the Sorcerer Kings or the Psurlons or the Caller in Darkness or whatever other dangers Athas has.

Because Conan, the "Grimdark Swords and Sorcery" basis that inspired so many settings, films, books, and people to do stupid and/or terrible things? That's -our- world. And for all the grimness of Conan and the harshness of the societies of the Hyborian Age, it -advances- to become -us-. Our world. And you can piss and moan all day about how crap our world is, but it's WAY better than what Conan had to deal with.

Like holy crap, folks. "Hope is a hot take"? Jeeze.

Your DMs ran crappy Dark Sun Games for you, I guess.
 

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Steampunkette

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Hamanu also kind of got a redemption arc as well. He was the only SK who got much character development beyond bwa ha ha we're evil.
It's kind of a thing, yeah!

Some of the Sorcerer-Kings get killed. Some of them become heroes. Some of them fight Rajaat and Borys. And some of them are just struggling to be better than they were.

It's a big thing where the setting is gritty and violent, bloody and nihilistic, but at it's core just as hopeful as every other.
 

Alzrius

The EN World kitten
Hamanu also kind of got a redemption arc as well. He was the only SK who got much character development beyond bwa ha ha we're evil.
Well, the canonity of Lynn Abbey's Rise and Fall of a Dragon King novel is...questionable. The ways it breaks with how various aspects of the setting work irritated me quite a bit back in the day, until it was pointed out that TSR gave her no help in figuring things out.
 

Zardnaar

Legend
Well, the canonity of Lynn Abbey's Rise and Fall of a Dragon King novel is...questionable. The ways it breaks with how various aspects of the setting work irritated me quite a bit back in the day, until it was pointed out that TSR gave her no help in figuring things out.

Yeah there's an occasional oops in her books.

Still some of the better D&D novels imho.

I wouldn't pay to much attention to her books or the Prism Pentad. Also another reason I think if you go back to the first boxed set or there abouts.
 

I'd mine Abbey's books ruthlessly when it comes to the everyday flavour of life in Athas, and also when it comes to the sort of relationships that the sorcerer-kings have had over the millennia. They certainly didn't adhere to DS gameline canon very well (understandable, given the ... suboptimal ... management from TSR) but I still stand by them being some of the highest-quality books ever written for D&D, in any setting, the most evocative and flavourful, and with some of the best characterisation. I certainly wouldn't make the ending of RaFoaDK canon for a new 5e iteration of the setting, but on the other hand, RaFoaDK has a post-Prism Pentad starting point, so i wouldn't be using that in 5e DS either.

I'd 100% be stealing her vision of how the templarate works. I'd be stealing a lot of her flavour of life in Urik (much deeper, more evocative, and useful for a game than the crayon-simplistic version we got in the Prism Pentad and the 2e adventures). And I'd certainly be taking a big leaf out of her book and 'humanising' the SKs a bit. Too often in the original game line they were painted as doing evil because they were evil, persecuting preservers because they were defilers, etc etc. That's IMHO out of place in DS, and seemed to be a hangover from other D&D settings where the 'gods' actually exemplified abstract concepts like 'murder' etc. The SKs are flawed once-mortal individuals who do evil things, for reasons they either justify to themselves as necessary, or out of selfishness or habit or callousness or whatever. They don't actually promote the abstract philosophy of evil, or rally to evil's banner, they just have no qualms about doing evil things when it suits them.
 
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