D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Alzrius

The EN World kitten
That's cool, I'd forgotten about those cards, but this definitely opens up some regions outside Tyr as good locations for adventures. Are there any more dark sun characters like this mentioned?
Not in that particular set of sixty. There are several more Dark Sun characters, who together form an adventuring party, but they're low-level and (insofar as I know) unique to their cards.

One thing worth noting is that one of the cards is for Agis of Asticles (misspelled "Aegis"), saying that he was a 15th-level psionicist with a Lawful Good alignment.
 

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grimslade

Krampus ate my d20s
I think the weird fiction angle for Athas is fun and worthy of DMsGuild attention, but a base book should focus on the Tablelands and Tyr region in particular, if only to give some depth to the setting in the ~300 pages we would have.
There are likely small hubs of life on the rest of Athas, but the Tablelands are the largest inhabitable area left. Any other habitable areas are smaller and so remote to make them unreachable.
 

JEB

Legend
@Steampunkette Instead of "or", why not "and" or "all of the above"?

Have "new" (undiscovered, reawakened after a thousand-year slumber, etc.) Sorcerer Kings emerge outside Tyr...
plus non-Sorcerer King threats to everyone like Silt Sea pirates...
plus a few non-reboot retcons to the existing Sorcerer Kings. (In the specific case of Kalidnay, just have it return from "somewhere beyond the Gray" with newly ascended Sorcerer King Thakok-An, like Soth returned to Krynn... not like it was included in 5E Ravenloft anyway.)

Way I see it, additive retcons are a win for everyone!
 


Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
@Steampunkette Instead of "or", why not "and" or "all of the above"?

Have "new" (undiscovered, reawakened after a thousand-year slumber, etc.) Sorcerer Kings emerge outside Tyr...
plus non-Sorcerer King threats to everyone like Silt Sea pirates...
plus a few non-reboot retcons to the existing Sorcerer Kings. (In the specific case of Kalidnay, just have it return from "somewhere beyond the Gray" with newly ascended Sorcerer King Thakok-An, like Soth returned to Krynn... not like it was included in 5E Ravenloft anyway.)

Way I see it, additive retcons are a win for everyone!
For me..? It's because of how easy it is to spread Dark Sun too thin. It's a very small and tight setting surrounded by danger, death, and desolation. The playing space is constrained by the environmental destruction all around that makes the world inhospitable, even uninhabitable, for the most part.

The more we add to it, the bigger it expands, the less it holds that feeling.

Though if I had my absolute redesign druthers? I would spread the cities out more. Make it less "The Tyr Region" and more "The Tablelands". Spread the City States all along the coastlines of the Sea of Silt, so they have more room to breathe, and so that travel between them is longer, rougher, more of a journey. Heck. Put the Pristine Tower on an island in the Sea of Silt. Or Rajaat's prison and Ur-Draxa there, with the various City-States shipping their slaves across the Sea of Silt and having to contend with Silt-Skimmer pirates and stuff.

I just don't have the artistic talent to do that.
 

I'm kind of off this thread. Steampunkette, I get you love Dark Sun, but you are coming off as both condescending and dismissive to pretty much anyone's ideas that don't fit your inherit view of Dark Sun.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I can understand and respect that, yes.

I don't intend to come off as condescending or dismissive. But my intention is less important than the result.

I apologize for being condescending and dismissive.
 

Mind of tempest

(he/him)advocate for 5e psionics
I have a question what parts of darksun are confirmed but underdeveloped as building out is need but we need ideally other foes beyond dragons, raiders and the genocidal wildlife.
also have been hunting things for anything similar to rob for ideas found this map.
1625870892639.png
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I have a question what parts of darksun are confirmed but underdeveloped as building out is need but we need ideally other foes beyond dragons, raiders and the genocidal wildlife.
also have been hunting things for anything similar to rob for ideas found this map.
View attachment 140201
See, I'd rather just change the core map of the world so it's got areas like this in it with this being sort of a "Tyr Region" all it's own. Like rename Tesara to Raam and just have -that- be the area around Raam... I'd love that.

No other major city-states on the same map... just... y'know. THAT.

Then have all of them kind of loosely ordered around the Tablelands with vague directions toward the other City States so it's easy to get lost on your way to any place.
 


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