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D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

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I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Huhn. I'm not familiar with this. Is this from one of the adventures or novels? The boxed set and Beyond the Prism Pentad paint an almost (almost!) benevolent picture of her and I can't find any reference to the stories you mention.

And where is Keltis from? That looks like a pre-revised picture at the least.
I went back to look into Gulg and I am way wrong...

I remembered that story from a campaign I was in when I was around 14ish, but apparently it was just the DM's personal story for Gulg. According to the Revised setting, Lalali-Puy is -actively- working to keep the Forest alive, even against Nibenay directly. Because even though she's a Defiler of the highest order, she's learned to restrain her temptation for power and specifically ensure the survival of the Crescent Forest...

She's not doing it out of altruistic purposes, though. Her intention is to -become- the Oba. The forest goddess of Athas. To encourage preserving and preservers for the express intent of restoring the world over thousands upon thousands of years so she can be worshipped as a god across the entire world.
Eh, I think I have to hard disagree back at ya. Nobody should see slavery or genocide as "good", but I think moreso that life on Athas makes the stark divide between good and evil non-sensical. There are plenty of Rpgs that handle characterizations without the alignment system - evil acts are evil regardless of the individual and the reverse is true, but characters aren't pinned to a divide between them. 40K is probably the best example I can think of - even the "good" guys can be pretty awful people.
That has to do with alignment being Descriptive rather than Proscriptive.

Actions are only good or evil in relation to people and our perceptions. Alignments describe people based on the goodness and evilness of their actions. That's why characters can change sides (and alignments).
"What would YOU want for 5e Dark Sun?"
Yaarel, what you want isn't Dark Sun. What you want is a new setting where the default starting locale is a super advanced awesome city made up of clerics, psionicists, and preserving wizards, a whole new cosmology, and an entirely different structure of arcane, divine, primal, and psionics that overlap drastically because you want to unify things.

What you want is a setting that appeals to you, and since Dark Sun doesn't (Which you have explicitly stated) you want to completely redesign it to be something it isn't to make it for you.
 

Eh, I think I have to hard disagree back at ya. Nobody should see slavery or genocide as "good", but I think moreso that life on Athas makes the stark divide between good and evil non-sensical. There are plenty of Rpgs that handle characterizations without the alignment system - evil acts are evil regardless of the individual and the reverse is true, but characters aren't pinned to a divide between them. 40K is probably the best example I can think of - even the "good" guys can be pretty awful people.
And that's fine. I actually think you're proving my point about the importance of alignment, but if there's one thing this forum doesn't need, it's another alignment debate.
 


Actually.

The Wizard class devoured the term "transmutation". To me this term connotes protoscientific "alchemy", such as "transmuting" lead or mercury into gold, which is perfect for the Wizard, but is wrong for the Psion.

By contrast, "shapechange" connotes things like Norse "form traveler" (hamfari) and Native American "skin walker", which are perfect for the Psion.
does it include making yourself cable of no longer needing food or perfection of one's form?
Correct.

In one saga, a human punches out Odin and throws him overboard.

The same saga goes into detail about how the mind of a mountain in Norway decided to become human, and had a human wife and family. Later, after moving to Iceland, he missed being a mountain, and became them mind of a similar looking mountain in Iceland. But he continued to be helpful to humans.
then why would they revere Odin, he is not particularly moral nor is he too strong to defeat thus he is closer to competition than a master?
Worth noting. Nordic shamans are psionic. Both Norse and Sami. I am less familiar with Finland, but I assume their shamans too.
I am getting a more compare and contrast theme with primal and psionic like two half of the same coin but with a difference that makes them separate like divine casters and arcane casters.
Agreed on the appropriation of cultural terminology.

Way of the Body (Psychometabolism), Way of Whispers (Telepathy), Way of Force (Telekinesis), Way of Wandering Thought (Clairsentience), Way of the Nomad (Psychoportation), Way of Understanding (Way of Metapsionics).

I think those'd work just fine as different "Formal" descriptions of the Way.

Keltis was one of the 15 Champions, but he was only introduced as Oronis later, in the Dark Sun Revised Campaign Guide, because he was part of the "Lost City States" in the first book. I can't remember which adventures went to the White Mountains and Kurn...

Hard Agree.

In Dark Sun more than other settings Alignment is a strong guiding force. There's plenty of Unaligned characters, of course, and True Neutrals. But having Good and Evil as structures of understanding is kind of important. Supporting the Dragons in their Defilement and Conquest isn't "Good" no matter how a person wants to justify it.

It has the -appearance- of lacking alignment... but it's very strong for as subtle as it might appear.
Way of Wandering Thought (Clairsentience), Way of the Nomad (Psychoportation), Way of Understanding (Way of Metapsionics) sound dull and are too similar to wizard schools hence I consider them bad ideas for massive overlap and unispiringness.
I went back to look into Gulg and I am way wrong...

I remembered that story from a campaign I was in when I was around 14ish, but apparently it was just the DM's personal story for Gulg. According to the Revised setting, Lalali-Puy is -actively- working to keep the Forest alive, even against Nibenay directly. Because even though she's a Defiler of the highest order, she's learned to restrain her temptation for power and specifically ensure the survival of the Crescent Forest...

She's not doing it out of altruistic purposes, though. Her intention is to -become- the Oba. The forest goddess of Athas. To encourage preserving and preservers for the express intent of restoring the world over thousands upon thousands of years so she can be worshipped as a god across the entire world.

That has to do with alignment being Descriptive rather than Proscriptive.

Actions are only good or evil in relation to people and our perceptions. Alignments describe people based on the goodness and evilness of their actions. That's why characters can change sides (and alignments).

Yaarel, what you want isn't Dark Sun. What you want is a new setting where the default starting locale is a super advanced awesome city made up of clerics, psionicists, and preserving wizards, a whole new cosmology, and an entirely different structure of arcane, divine, primal, and psionics that overlap drastically because you want to unify things.

What you want is a setting that appeals to you, and since Dark Sun doesn't (Which you have explicitly stated) you want to completely redesign it to be something it isn't to make it for you.
would that mean she would be going towards something other than the dragon and the thing beginning with a? a new different type of tranformation?
 

I am getting a more compare and contrast theme with primal and psionic like two half of the same coin but with a difference that makes them separate like divine casters and arcane casters.

Way of Wandering Thought (Clairsentience), Way of the Nomad (Psychoportation), Way of Understanding (Way of Metapsionics) sound dull and are too similar to wizard schools hence I consider them bad ideas for massive overlap and unispiringness.

would that mean she would be going towards something other than the dragon and the thing beginning with a? a new different type of tranformation?
Magic is reaching out. Whether to the "Weave" or the Gods or the Spirits or the Cycles or to your Patron Daddy. Psionics is internal power. An aspect of the self expressed in the world through supernatural force. I don't think it's the other side of a coin, maybe like the inside of a dice?

As to the names, sure. But the poster's suggestion was to make up names based on the Way, which is core to Athas, so I did that thing.

It might be Apotheosis (the act of becoming an actual god) assuming Athas's divinity works like that at all. Or it could just be people -believing- she is a god and her enjoying being beloved by her people.
 

... you know what might be great for Dark Sun?

Flattening out HP for players and monsters as they gain levels.

One of the things that made 2e (and Athas) so dangerous back in the day was that you only gained hit dice for part of your leveling path, and then the rest of your leveling path you just got a predetermined number of HP each level after your last hit dice at level 9. Usually 1 (Mage) 2 (Priest/Rogue) and 3 (Fighter). Monsters hit harder, but your HP didn't grow by a huge amount.

Why not do something similar for 5e Athas..?

Have Beasts stop gaining hit dice after 4, so that it's always pretty easy to take out even a "Strong" beast. Have Monstrosities keep gaining Hit Dice 'til 7 or 8. Make humanoids stop gaining hit dice after 9... possibly including player characters.

It would also reduce the number of hit dice a player could expend during an "Adventuring Day", making reliance on other sources of healing, or protecting oneself from being damaged in the first place, much more important.

Just a thought!
 

Going back to Lulali-Puy ...

I think becoming Dragon and Avangion should be divested of its good/evil association (though keep defiler/preserver connotations). It makes more sense to me, as she is written, that she would seek to attempt to become an Avangion, instead of dragon. Revise her so she is trying to shed her defiler past to become the Forest Goddess in the form of an Avangion. She may not be a good person, but she sees becoming an Avangion the best way to heal Athas and "reveal" her divinity to her devout followers.

I also think that another path or unique paths should be made for the sorcerer-kings who want increasing power - but don't want to take the path of becoming a dragon (or a ceruluan storm, like Raajat). This would be a straight up retcon/revision, but I think the unpredictablility of what each Sorcerer-king might becoming opens up more story possibilities for the setting. Yeah, Borys and Draegoth were trying to become Dragons. Lulia-Puy is trying to become an Avangion. Hameru is simply trying to become a super-sorcerer lich, Nibenay is trying to become a Shade, Raam is becoming an uber-rakshasa (or perhaps something less stereotypical), Tectuktitlay is becoming an uber-bone devil, etc.) Each is trying to find their own path to power/enlightenment, thinking their way is best. It may also go towards explaining why some of the races/mutants exist on Athas, as they were experiments along the way for each of the Sorcerer-kings to find the "ultimate" form of life to become.
 

I was throwing out the Way of ___ stuff for psychometabolism in particular because, while descriptive, it is just ugly. I agree that the Way of Blank sounds very plain and made me think Monk more than Wizard.
 

I said, post-apocalypticism appeals less to me.

Other aspects of Dark Sun I love.
can you describe in what way for both those positions so a practical solution can be made so this fun thread does not stop being fun?
Magic is reaching out. Whether to the "Weave" or the Gods or the Spirits or the Cycles or to your Patron Daddy. Psionics is internal power. An aspect of the self expressed in the world through supernatural force. I don't think it's the other side of a coin, maybe like the inside of a dice?

As to the names, sure. But the poster's suggestion was to make up names based on the Way, which is core to Athas, so I did that thing.

It might be Apotheosis (the act of becoming an actual god) assuming Athas's divinity works like that at all. Or it could just be people -believing- she is a god and her enjoying being beloved by her people.
I meant the concept of those subclasses not name I found the name fine but would like a formal title.
apotheosis is a funny thing the borderline immortal unkillable dragon with a name beginning with b is more or less a living god so what she would want is a different form and the ability to act on a larger scale, plus merging herself into the system she would control.
Going back to Lulali-Puy ...

I think becoming Dragon and Avangion should be divested of its good/evil association (though keep defiler/preserver connotations). It makes more sense to me, as she is written, that she would seek to attempt to become an Avangion, instead of dragon. Revise her so she is trying to shed her defiler past to become the Forest Goddess in the form of an Avangion. She may not be a good person, but she sees becoming an Avangion the best way to heal Athas and "reveal" her divinity to her devout followers.

I also think that another path or unique paths should be made for the sorcerer-kings who want increasing power - but don't want to take the path of becoming a dragon (or a ceruluan storm, like Raajat). This would be a straight up retcon/revision, but I think the unpredictablility of what each Sorcerer-king might becoming opens up more story possibilities for the setting. Yeah, Borys and Draegoth were trying to become Dragons. Lulia-Puy is trying to become an Avangion. Hameru is simply trying to become a super-sorcerer lich, Nibenay is trying to become a Shade, Raam is becoming an uber-rakshasa (or perhaps something less stereotypical), Tectuktitlay is becoming an uber-bone devil, etc.) Each is trying to find their own path to power/enlightenment, thinking their way is best. It may also go towards explaining why some of the races/mutants exist on Athas, as they were experiments along the way for each of the Sorcerer-kings to find the "ultimate" form of life to become.
I would find that interesting.
I was throwing out the Way of ___ stuff for psychometabolism in particular because, while descriptive, it is just ugly. I agree that the Way of Blank sounds very plain and made me think Monk more than Wizard.
why not the way of the flesh?
 

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