glass said:
EDIT: Actually, not 'people'; just you BelenUmeria. Checking back I see the post you quoted was my response to one of your posts. Interesting how you ignored the queries you quoted and just restated your (IMO unsupportable) position.
Actually, it is supportable. Any GM who has run monsters with DR or had barbarian PCs or adamantine armor in the game can easily see that it requires more recordkeeping. There is enough to remember in the game without having to remember that one player's attacks require full damage, while you knock 10 points off another's.
There have been way too many times when a player has forgotten their own DR. This occurs with multiple players across a variety of groups and age spectrums. I see this all the time as I run quite a few demos for Wizards.
Attack versus AC/difficulty class is a simple method. You either hit and do damage or miss. If you use armor as DR, you usually hit, but then have to add and subtract on the fly. If you are fighting or running multiple enemies, then it is a pain in the arse. Your experience may differ, but mine has shown that DR is a tricky rule that requires a lot more work and leads to slow combats. It may be great for groups that have every t crossed or i dotted, but for people out to have a bit of fun, it is more complicated than it needs to be.
I do find it funny that you refer to IH, which is a heavy resource management game, to support your position.
I do not mind armor as DR as an optional rule, but if they replace AC with it as a core rule, then the game will suffer for it. People are not computers. They should not have to keep track of dozens of effects and rules during a combat. It just makes the combats more about the dice and the character build rather than an RPG.