wayne62682
First Post
shilsen said:Because now we can complain about it on the internet![]()
Oh yes, of course, the glory of the interweb

shilsen said:Because now we can complain about it on the internet![]()
The 1e Unearthed Arcana actually had some social standing tables you could roll on. I can't remember if they actually changed your starting gear, though. I think it was pretty much meanignless color that determined whether you could be a cavalier or not.wayne62682 said:I don't recall 1st or 2nd edition having anything to this effect...
In 1e Oriental Adventures social standing made a massive difference to your starting equipment.buzz said:The 1e Unearthed Arcana actually had some social standing tables you could roll on. I can't remember if they actually changed your starting gear, though. I think it was pretty much meanignless color that determined whether you could be a cavalier or not.![]()
In D&D, the only mechanic that touches on "who" is Alignment, and even then, it's pretty general (as it should be, given the game's primary focus). This is why I'm always puzzled at the big crossover between "people who value characterization and storytelling" and "people who hate Alignment".Jedi_Solo said:I don't really see how the rules can tell you "who" you are outside of some random table table that says "Congradulations. You are a total jerk!" or "You wouldn't hurt a fly."
Thurbane said:I think that is the powergamer/videogame mindset that has crept into pen and paper RPGs of recent times. Not that there weren't always powergamers, just the the newest ruleset seems to more readily cater for them.
LostSoul said:And now I have a concept for my next PC.
Shorty McStabstab.
The option pushes barbarians to act according to their idiom: jump into the thick of things and soak up damage. It's akin to how berserkers in Iron Heroes get tokens for being hit.Mark Plemmons said:I think that's sadly true more often than it's not. One example from the PHB II really sticks out in my mind: the expanded barbarian class now offers an automatically activated boost to combat prowess and durability, removing the need for "this often complicated tactical decision", i.e., rage.
Heaven forbid that players should have to consider tactics.
There might be some third party supplement of some sort that addresses this, but I don't take that into account. If the designers of D&D had considered WHO a character was to be important, they would have incorporated support for this in the PHB.
They don't. They didn't.