From my perspective, any way you design a PC is fine as long as the end product works for you. After all, some people grow up thinking "I want to be a fireman" and become one, and some just kind of find themselves in the job.
Heck...I've even designed PCs by focusing on what weapon I want the guy to use.
The roleplay side of things is less about mechanics and more about getting into the skin of the PC. One of my gaming buddies is about as anti-authoritarian as you can get...and plays a lot of LG/CG PCs...some not far from being Paladins. And he plays them well, not as charicatures.
OTOH, in the same group, we've got a guy who is always a "ranger"- even if he isn't actually playing one. (He even found a way to play one in RIFTS.) Put him in a melee situation, and he's golden. Ask his PC to "negotiate" and you'd swear he's Korben Dallas...or a teenager asking for his first date.
When asked what my character is, my answer will vary from PC to PC. Sometimes, I just give the game mechanical answer of "My guy is a Ftr/Bard" while another character will give the response "Klor-kon is a Bounty Hunter...and I specialize in humans and orcs."
Heck...I've even designed PCs by focusing on what weapon I want the guy to use.
The roleplay side of things is less about mechanics and more about getting into the skin of the PC. One of my gaming buddies is about as anti-authoritarian as you can get...and plays a lot of LG/CG PCs...some not far from being Paladins. And he plays them well, not as charicatures.
OTOH, in the same group, we've got a guy who is always a "ranger"- even if he isn't actually playing one. (He even found a way to play one in RIFTS.) Put him in a melee situation, and he's golden. Ask his PC to "negotiate" and you'd swear he's Korben Dallas...or a teenager asking for his first date.
When asked what my character is, my answer will vary from PC to PC. Sometimes, I just give the game mechanical answer of "My guy is a Ftr/Bard" while another character will give the response "Klor-kon is a Bounty Hunter...and I specialize in humans and orcs."