Armistice
First Post
kristov said:So is anyone who played Spycraft way back when still playing it? Just asking for opinions on the longevity of the game.
In our group we will probably play 2 alternating weekend campaigns, 1 D&D and 1 other (possibly spycraft) but I wanted to see some peoples opinions.
Thanks for all of the replies,
Kristov
In a word, yes. All the things I liked about Spycraft are still there. The biggest change is that now, they're an indie company with all that entails. Last year (2007), there were many things they wanted to do, but didn't manage to mostly because of lack of resources (time, money, etc.). Now, they've added a 4th member of the company, who's job it is to streamline and facilitate their release schedule. The last 2 years have been learning curve intensive for them. Fans of the group have high hopes for this year.
Mongoose Publishing under the Flaming Cobra imprint finally started to clear their Print on Demand bottleneck and at the end of last year World on Fire and Spycraft 2.0 Second Printing had hit gaming bookshelves. Both those titles are available as PDF's and joining them are: Fragile Minds (basically your Delta Green or Cthulu mod for Spycraft); Origin of the Species: Light of Olympus (Fantasy Olympian Races); Spellbound (Highmagic); Practice Makes Perfect (a combat supplement expanding on the Spycraft take on weapon proficiency slots). I'm sure I'm missing a couple.
It's one of those systems I'll most likely play on/off for the foreseeable future. I like the design philosophy and the access to the owners/creators of the game. The community is friendly, responsive and small (in comparison to WoTC/Hasbro's anyway). I look forward to their releases this year and hope their modest targets don't exceed their reach and I imagine the new Crafty addition will have the greatest impact on that last point.