Whatever happened to Spycraft?

TheAuldGrump said:
Or just not enough notice that they have been released. Communities, gaming and otherwise, can be insular, unless something is brought to the members' attention then it is unlikely to be noticed.

In that spirit - Currently Available Spycraft 2.0 Material:

Print and PDF
Spycraft 2.0 2nd Printing (minor revisions, and a major redesign of the Gear section. Same information, vastly improved layout.)
World on Fire (Campaign setting, basically our world with an additional helping of espionage and paranoia.)

PDF Only
Origin of the Species: Light of Olympus (The first fantasy supplement for the game, adds Satyrs, Gorgons, Merfolk, and Centaurs as playable races.)
Back to Basics (The D20 Modern classes redesigned for Spycraft. Great for folks who are changing systems.)
Bag Full of Guns: This is My Rifle (Cutting edge weapons, including the F.N. S.C.A.R. - my personal favorite. :) )
Bag Full of Guns: Russian Heat (Russian weapons, go figure....)
Practice Makes Perfect (Character options - feats and 'tricks'. My players have been making a lot of use of it.)

Two freebies were released for the holidays - Hanuka Havok, and the Night Before Deathmas. (Both are rather silly things.)

*EDIT* Spycraft has also been seeing regular, if minor, support in Signs & Portents: Roleplayer a free PDF magazine produced by Mongoose Publishing.

Releases from other companies -
Paradigm Concepts - Print and PDF
Conspiracies (Just that. A mix of Historical, Government, and Science Fiction conspiracies, from the Knights Templar to the Shadow Government to the Philadelphia Experiment. This has seen some use in my campaign, mostly in the form of the Historical Conspiracies.)
Combat Missions (A series of, well, combat missions....)

I have been running one or two Spycraft games a week for the last several years - one in a Steampunk setting, the other Delta Green.

The Auld Grump

you forgot in the PDF only section:
Fragile Minds a cosmic horror toolkit (http://www.crafty-games.com/node/422)
Spellbound vol. 1 The Channeler adding magic to the modern world (http://www.crafty-games.com/node/49)
Most Wanted (in print as well) collection of bad guys
New Glory Naval Base a detailed shipyard facility
 

log in or register to remove this ad

Ahzad said:
you forgot in the PDF only section:
Fragile Minds a cosmic horror toolkit (http://www.crafty-games.com/node/422)
Spellbound vol. 1 The Channeler adding magic to the modern world (http://www.crafty-games.com/node/49)
Most Wanted (in print as well) collection of bad guys
New Glory Naval Base a detailed shipyard facility
Aaargh! I forgot Fragile Minds?!!! (Takes a point of Stress Damage.) That is my favorite of the PDFs so far, and I leave it off.... I use it every week for my Delta Green game. Grrrrr.....

Spellbound I can understand my forgetfulness - I use E. N. Publishing's Elements of Magic: Mythic Earth instead.

Most Wanted, on the other hand, is a 1st edition Spycraft supplement, so no mistake there.

New Glory.... I am not sure that I have looked all that closely at that one....

One out of four isn't bad, is it? ;)

The Auld Grump, fixing the list....
 

kristov said:
So is anyone who played Spycraft way back when still playing it? Just asking for opinions on the longevity of the game.

In our group we will probably play 2 alternating weekend campaigns, 1 D&D and 1 other (possibly spycraft) but I wanted to see some peoples opinions.

Thanks for all of the replies,

Kristov

At the end of this month, my wife and I will wrap up our three-year campaign for our group. We played a hybrid version of basically Spycraft 1, with the errata, and some stuff from d20 Modern and Spycraft 2 thrown in. I love the genre and love the game, but I could be critical of lots of parts of it, especially Spycraft 2.
 

kristov said:
So is anyone who played Spycraft way back when still playing it? Just asking for opinions on the longevity of the game.

Define "way back"? I didn't play much 1e, because of lack of a group with interest.

I found a group interested in 2e, ran a successful campaign last year, will be running more of it soon.

Also, I run one offs during gamedays and cons. My classic Spycraft game at GenCon was a smashing success. I'd been eschewing combat heavy games, so I shifted gears for the DC gameday, and made a game in the spirit of "Martial Arts Tourney" films, principally Enter the Dragon and Mortal Kombat.

My experience with Spycraft 2.0 is very much in contrast to Glassjaw's. I do not find it cumbersome in play. In fact, on occasion, I still run D&D, D20 Modern, and other D20 variants, and I miss the supporting aspects of the system and ways that it handle damage, NPCs, etc.
 

TheAuldGrump said:
So, in my not very humble opinion, both you and those who claimed that there would be a massive wave of products were wrong.

Of course, when the loudest claimant is Crafty Games, interested persons should have the right to grouse about it to them or on a forum such as this.
 

Ahzad said:
New Glory Naval Base a detailed shipyard facility

For those interested, my copy is from 2004 - a year before 2.0 - and is specifically a d20 Modern product. I think you may be talking about a web enhancement with conversion info.
 

Committed Hero said:
For those interested, my copy is from 2004 - a year before 2.0 - and is specifically a d20 Modern product. I think you may be talking about a web enhancement with conversion info.

Yep. The next urban designs product, Black Knight Casino, was a SC 2.0 book. There is a free SC 2.0 conversion doc for New Glory Naval Base on RPGnow.
 

It's been a learning year for everyone at Crafty Games. As a publisher, you walk a fine line between getting product out and keeping people interested until you do. It's even harder given the proliferation of strong and not-so-strong competition in today's market, which can draw attention away until you get lost in the shuffle.

We started with the best of intentions and every time we talked about our schedule we believed we had all it hammered out. Time did indeed prove us wrong though, and now we're being much, much more cautious. One of our resolutions this New Year is that we won't be talking much about product schedules and ETAs until we're as sure as we can be that we'll hit the date. That's a resolution we intend to keep, no matter how hard it is for us to watch folks question their faith in us.

We are, however, planning to overhaul our In Development page to list products that are close to release, and what stage they're in. It won't show percentages of completion in each stage, nor will it give estimates, but it'll provide folks an idea of what's on the near horizon.

For us, 2008 is all about redefining our company to meet our resources, rather than the other way around. It's going to be about the Crafty Games that can be, rather than the unrealistic one we - and some other folks - want. Hopefully those who value our brand of quality gaming products will stick with us.

Oh, and on Henchman Edition: How is the title any more demeaning than Hero: Sidekick? As we understand it, that product's pretty highly regarded and Henchman is based, in spirit and title, on the exact same principle.
 

Until last year I ran a bi-weekly game based in the Shadowforce Archer setting. We started with Spycraft and when SC 2.0 came out we ported to that. The game is still going but alas when I lost my job last year and my marriage finally imploded I lost my way and quit gaming except for the SFA sessions I run at the two local cons here in St Louis, Archon and Diecon, and the Living Spycraft that I would also run for those conventions.

I'm getting back into my head and recently started back running a monthly 7th Seas game (I know thats not what we're talking here) and have been writeing up proposals for my past convention SFA games for possible submission to the Crafty guys.

Soon I will see about starting back with bi-weekly SC 2.0 games in the SFA world.


James Bolivar DiGris
 


Pets & Sidekicks

Remove ads

Top