Whatever happened to Spycraft?

kristov

Explorer
It has been a really really long time since I have played any RPG's but I finally might be starting back up in a group.

Back when I did play, Spycraft was flying pretty high - everyone loved it and it was just about to release a 2.0 edition and Living Spycraft was just getting started.

Now days - seems like all traces of Spycraft are near gone and no one is playing it?

Has something new taken its place as the "awesome new d20 system" or did people just get bored of it quickly?

Just wondering what has happened to it and if there was a new kid on the block that had replaced its awesomeness.

Thanks for the update!

-Kristov
 

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AEG pretty much stopped doing RPG stuff, and handed off Spycraft to Crafty Games, which AFAIK, never did anything substantial with it. They had plans, but AFAIK, nothing ever came out except a few pdfs. They had a publishing deal with Mongoose though, under their Flaming Cobra imprint, dunno if anything came out.
 
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I was never big on Spycraft. I tried it once or twice and the low levels looked interesting. However, mid to high level play did not look like the type of espionage game that I wanted to play.

However, as for crafty games, I just checked their website and they have just released the World on Fire pdf.
 
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Au contraire!

Spycraft 2.0 did see print and it was fantastic. Then AEG kind of went under, or at least cut off a lot of their businesses. Spycraft was spun off to Crafty Games which just this month rereleased their core book and the World on Fire sourcebook. IN PRINT. Check with your FLGS, they should be able to get them for you.

Good stuff!

I'm disappointed they aren't in color anymore though. Especially for the money they want. WotC has me spoiled with their full color glossy pages, if Spycraft doesn't go back to color then Fantasycraft will likely be my last Crafty purchase. I love their mechanics but I will not pay $50 for a black and white book.
 

Dragonblade said:
I'm disappointed they aren't in color anymore though. Especially for the money they want. WotC has me spoiled with their full color glossy pages, if Spycraft doesn't go back to color then Fantasycraft will likely be my last Crafty purchase. I love their mechanics but I will not pay $50 for a black and white book.
I dunno. $50 for one core rulebook vs. $35 x 3 core rulebooks (or $105)?

Granted, only 3 of the 4 gamers in a typical group would only need one $35 PHB.
 

When Crafty Games first announced their plan to publish and distribute through a third party vanity press imprint, I stated that if you rely on a third-party to get them into print and out to publishers, there will likely be serious visibility and/or timely release issues.

I was told in rather blunt, unfriendly, terms by several Crafty Games employees here that I had no idea what I was talking about. I was wrong, wrong, wrong and they were going to have a massive catalog with crazy support in 2007!

It is with no great pleasure that I say time has vindicated me. They were right about one thing, though -- the hammer did drop in 2007 (but not in the way that they expected it to). While I ended up being right about several things, I really wish I hadn't been. :(
 
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I will say that, though there are many parts of the system I don't like, Spycraft 2 will be one of those RPG books I'll never, ever, ever get rid of. It's chock-full of useful info, d20-fied charts of equipment, some really cool takes on skills and especially feats, has some really nice combat mechanic ideas, and has one of the best NPC systems in a d20 game I've ever seen.

The conditions section drives me a bit batty, but in all it's full of good ideas.
 

Henry said:
. . . and has one of the best NPC systems in a d20 game I've ever seen.

Very much so. I can't believe that, given the popularity of this particular Spycraft feature, more publishers didn't follow suit. This feature alone makes SC2 worth buying.
 

jdrakeh said:
When Crafty Games first announced their plan to publish and distribute through a third party vanity press imprint, I stated that if you rely on a third-party to get them into print and out to publishers, there will likely be serious visibility and/or timely release issues.

I was told in rather blunt, unfriendly, terms by several Crafty Games employees here that I had no idea what I was talking about. I was wrong, wrong, wrong and they were going to have a massive catalog with crazy support in 2007!

It is with no great pleasure that I say time has vindicated me. They were right about one thing, though -- the hammer did drop in 2007 (but not in the way that they expected it to). While I ended up being right about several things, I really wish I hadn't been. :(
Mongoose Publishing is a vanity press? Somehow I have my doubts as to the veracity of that statement. (Babylon 5, Conan, RuneQuest, Traveller, Paranoia & etc.....)

For good or ill, Mongoose is finally getting the train of products rolling. They have had their share of disaster, sometimes inflicted by lack of oversight by some of the editors, sometimes by misgauging the difficulties of mastering new systems, but I hardly think that they qualify as a 'Vanity Press'.

Mongoose has adopted a Print on Demand approach, and it was an approach that they suffered numerous difficulties in adopting. This put a delay on a whole lot of projects, not just those for Crafty Games. Taking over printing tasks that they had formerly jobbed out was a lot harder than they expected, and the new equipment had quite a steep learning curve. (Been there, done that, ruined the tee shirt....)

So, in my not very humble opinion, both you and those who claimed that there would be a massive wave of products were wrong. Feel better now? :p

Me, I expected the task of taking over the printing aspect of the business would be harder than they did. I have had to do my share of converting from one piece of publishing software (desktop or otherwise) to another to know that alone would be harder than they expected. (As has anyone who has had to convert between Pagemaker, QuarkXPress, and/or InDesign. Gods, I hated Quark.) Adding brand new printing equipment (which I didn't have to deal with, thank the gods) made the job that much more daunting.

Crafty, meanwhile, is learning the business end of RPGs, rather than merely the creative end. Again, they are finding the task bigger than they thought. So, yes, they had a stumble or three.

So, this year we get to find out whether you were right or wrong, not 2007.

The Auld Grump

*EDIT* Did I mention how much I hated Quark? :p

*EDIT 2* Mind you, the release that I was most looking forward to has already come out - Fragile Minds, the rules for insanity and horror, perfect for my Spycraft/Delta Green campaign. You'd almost think that the supplement was custom made for just that purpose....
 
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So is anyone who played Spycraft way back when still playing it? Just asking for opinions on the longevity of the game.

In our group we will probably play 2 alternating weekend campaigns, 1 D&D and 1 other (possibly spycraft) but I wanted to see some peoples opinions.

Thanks for all of the replies,

Kristov
 

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