Is there anyone else in this thread who remember when a certain sort of deftness with respect to pastiche was regarded as good GMing? When RPGing magazines (not to mention the DMG itself!) would have advice on how to adapt and incorporate, into one's campaign, tropes, episodes, personages, organisations, etc from story and film?
Perhaps the reason that the players in my GH game seemed to like the way WoHS were incorporated was because they were mostly of that era, rather than (what I identify as) a late-80s/90s approach where the goal of RPGing seems to be to stick to someone else's published fiction - in details, events, unfolding timelines, etc - as closely as possible.
Perhaps the reason that the players in my GH game seemed to like the way WoHS were incorporated was because they were mostly of that era, rather than (what I identify as) a late-80s/90s approach where the goal of RPGing seems to be to stick to someone else's published fiction - in details, events, unfolding timelines, etc - as closely as possible.