I'm toying with the idea of running an evil campaign, the players have been asking forever and it sounds like a nice change from rescuing the poor villiagers.
unfortunately i've hit a stumbling block, eventually they will go into a town or villiage and either sneakily steal the goods they want or kill/intimidate the merchant into giving them his stuff. I don't really want to stop them from doing this (it's one of the perks of being evil
)
but i'm completely clueless as to what defences if any a merchant or town might have.
i can't imagine that in a poor little villiage the 1 general store has a hired guard or anything better than a lock on the door. I'm a little hindered by the fact i imagine high or even mid-level people are rare, so the king is probably a warrior/aristocrat and the merchant is probably an expert. I can't make every merchant an ex-adventurer. I also don't imagine that every high level fighter decides to spend his twilight years as a guard for some city or another.
so who defends the little towns or even the big cities, and how does a merchant make sure that the +4 vorpal blade he bought for 81,000gp doesn't get stolen by a thief or taken by a guy with a big sword and no morals?
unfortunately i've hit a stumbling block, eventually they will go into a town or villiage and either sneakily steal the goods they want or kill/intimidate the merchant into giving them his stuff. I don't really want to stop them from doing this (it's one of the perks of being evil
but i'm completely clueless as to what defences if any a merchant or town might have.
i can't imagine that in a poor little villiage the 1 general store has a hired guard or anything better than a lock on the door. I'm a little hindered by the fact i imagine high or even mid-level people are rare, so the king is probably a warrior/aristocrat and the merchant is probably an expert. I can't make every merchant an ex-adventurer. I also don't imagine that every high level fighter decides to spend his twilight years as a guard for some city or another.
so who defends the little towns or even the big cities, and how does a merchant make sure that the +4 vorpal blade he bought for 81,000gp doesn't get stolen by a thief or taken by a guy with a big sword and no morals?
Next thing you know, every village boards up when they come into town, every city closes its gates, and squads of mercenaries and heroes are after their butts. Just think about it like a reverse D&D campaign - the PLAYERS are the DM, and the DM is the player. So you come up with what would be a suitable challenge for the marauders, while giving the marauders a chance of winning?