What's an OGL? An SRD? What's OGC? A Quick Primer!

With all this information about OGLs and SRDs and other acronyms flying around, I thought I'd write a quick primer for those who aren't familiar with the concepts. This is not legal advice in any way, shape, or form - it's just a basic explanation of what these things are and what they mean. For the purposes of this article, I'm not including the Dungeon Master's Guild material, which is an entirely different structure and set of rules. Also, as it's not legal advice, I'm not going into detail on the nuances of the license - it's literally just a cursory overview of the concept, not a detailed analysis of the text. I hope it helps!

First, some definitions.

OGL. This stands for Open Gaming License. About 15 years ago, when D&D 3rd Edition launched, the then-VP of of WotC was Ryan Dancey. He was the architect of something called the Open Gaming License, or OGL. The OGL is a license to use and share material which has been designated as "Open Gaming Content".

SRD. This stands for System Reference Document. This is how WotC told us what they were designating as "Open Gaming Content". Basically, if it was in the SRD, you could use it. If it wasn't, you couldn't. So, if you were a publisher writing a D&D resource book, you'd use the SRD as your basis, not the D&D 3rd Edition Player's Handbook. That way, you knew you were only using Open Gaming Content.

OGC. That's an acronym for Open Gaming Content. Because typing that out all the time gets annoying.

15 years ago there was something called the "d20 Boom" ("d20 System" being the name of the underlying ruleset behind D&D 3E) -- hundreds of publishers used these licenses and produced supplements and games compatible with or based on the D&D 3E (or later 3.5) ruleset. And I mean hundreds - d20 books were falling out of the sky. It dried up eventually, of course.

So, those things out of the way, what just happened?

WotC has just released a new SRD based on the D&D 5th Edition ruleset. Like the old SRD, it contains the rules of the game and tells you what is OGC and what is not. In other words, if it's in the new SRD, it's OGC. Note that the old SRD is still valid; OGC once designated as such is permanently OGC. So you can use anything in either SRD (or, indeed, anything any other party has designated as OGC).

Now that you know what is OGC (the answer to the question "can I use X?" is "read the SRD"), you can go ahead and start producing products compatible with D&D 5th Edition. It's all legal, it's all approved of, it's all with permission. However, there are some restrictions.

The main restriction - the biggest obstacle - is that if you are using the OGL you have to follow its terms. And one of those terms says that you agree not to use any trademarks without written permission from their owner. Now, WotC has given you written permission to use a bunch of stuff - that's the SRD. A big 300-page written permission. But notably, that SRD is missing certain things, and that means you can't use them.

One of the things not in the SRD is the words "Dungeons & Dragons" or "D&D". So you are allowed to produce stuff compatible with D&D... but you can't say so directly. Not if you agree to the terms of the OGL. So you'll see people using the OGL and describing their content as "compatible with the world's most popular roleplaying game" or somesuch.

Now it's time for another definition.

d20 STL. This was the d20 System Trademark License. It was rescinded years ago, so you can't use it. But it was a license which allowed you to indicate compatibility by using a trademark - the d20 System Logo. You've probably seen it; it was a red and white square like this:

d20.jpg

You can't use this

As I said, you can't use it any more. The license was rescinded. Paizo has a similar logo for the Pathfinder RPG which you use to indicate compatibility. They have their own trademark license if you want to use it.


PZOCOMPATIBILITYE_500.jpg

You can use this

So, right now, there's no way to clearly indicate compatibility with D&D 5th Edition. The Dungeon Master's Guild offers some methods, but that's an entire different route, and I'll go into that at some other time.

That's the Open Gaming License, what it is, and what it does. It's actually fairly simple, as licenses go. And it's fairly short. You can read it in its entirety, and that will answer most questions you may have about it. If you're planning on publishing using the OGL, your first step is to read the OGL, and understand it. Here it is:

[h=4]Open Gaming License[/h]
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!


OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

[h=4]Section 15[/h]
You need to put a copy of the OGL (i.e. all that text above) in your book.

You see Section 6? That tells you that you have to put stuff in Section 15. If you're writing for D&D 5th Edition, you have to put this in s15:

System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

You also have to add your OWN copyright notice. If somebody uses your OGC in future, they then have to include your copyright notice in their s15. So I might add:

Morrus' Book, Copyright 2016, Morrus

And there we go. That's what the OGL is, and what it's for.

[h=4]Yes, But...[/h]
The OGL is a license. A license is a form of contract - an agreement you voluntarily make.

Now, folks often say "hey, WotC can't copyright the word X!" -- and you're right. In all likelihood they can't. That's not what this is, though. This is you making an agreement which contains conditions as to what you can and cannot use. The argument isn't "I should be able to use this because it's uncopyrightable", it's "I can't use it because I agreed not to".

What you're doing is agreeing to certain terms in exchange for other benefits. In this case, the benefit is what's known as a "safe harbor" - a whole bunch of stuff you can conveniently use without challenge, safe in the knowledge that nobody will send you a Cease-and-Desist letter form their lawyers. It's up to you if that deal's worth it, of course. Generally, it really is, but that's your call.

You could do a lot of this stuff without a license. You could fall back on regular IP law, fair use, all sorts of other stuff. But then you need to know what you're doing, and you probably need to hire a lawyer to be sure. And even then, you might get it wrong. The OGL is a safe way to do it, written in clear language, making it nice and easy for you. It's a pretty sweet deal.

I hope this has been useful. Like I said, it's not legal advice. It's just a quick primer for those who aren't familiar with the concept. Before you start using the OGL, you need to do some research. But this should suffice as an introduction to the topic.
 

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WOIN uses the Open Gaming License. It's the same one Paizo uses for Pathfinder, or Evil Hat for FATE, or Green Ronin for Mutants & Masterminds. The only difference is section 15, which is the copyright notice specifying which products you've used in your own work. This is what it looks like for WOIN:
+1 for the well-placed spoiler block. So if I'm understanding you correctly, and if I had re-read the original post once or twice, :erm: the "Open Game License" is the legalese written by WotC in 2000, and reused so much that it's simply referred to as such.

Fascinating that a contract written to make copyright material free to use is, itself, free to use. The name is so generic though that I'd still like to see it called the Wizards Open Game License, or WOGL. Also because Woggle goes great with Whotsi.
 

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+1 for the well-placed spoiler block. So if I'm understanding you correctly, and if I had re-read the original post once or twice, :erm: the "Open Game License" is the legalese written by WotC in 2000, and reused so much that it's simply referred to as such.

Fascinating that a contract written to make copyright material free to use is, itself, free to use. The name is so generic though that I'd still like to see it called the Wizards Open Game License, or WOGL. Also because Woggle goes great with Whotsi.

You are like, ten years too late for that. At this point the OGL is so commonly used I doubt anybody could trademark it.
 

+1 for the well-placed spoiler block. So if I'm understanding you correctly, and if I had re-read the original post once or twice, :erm: the "Open Game License" is the legalese written by WotC in 2000, and reused so much that it's simply referred to as such.

It's referred to as such because that's what it's called. If you look at the OP, you can see its title right there.
 

Iosue, Morrus, thank you!


Additional questions... :)

1. There is no Abjurer in SRD. Can I use wizard subclass named "Abjurer"? Is the name of that subclass protected by license? Let's assume, for the argument's sake, there is no "Abjurer" in Pathfinder or 3e SRD.

2. What exactly is "game mechanic"?

There is no Abjurer in SRD. In PHB Abjurer has ability Called "Arcane Ward". It creates temporary HP = 2x level + atribut mod. Can I rename "Arcane Ward" to something else, rewrite the text and fluff but use the "creates temporary HP = 2x level + atribut mod" thing?
 

Iosue, Morrus, thank you!


Additional questions... :)

1. There is no Abjurer in SRD. Can I use wizard subclass named "Abjurer"? Is the name of that subclass protected by license? Let's assume, for the argument's sake, there is no "Abjurer" in Pathfinder or 3e SRD.

2. What exactly is "game mechanic"?

There is no Abjurer in SRD. In PHB Abjurer has ability Called "Arcane Ward". It creates temporary HP = 2x level + atribut mod. Can I rename "Arcane Ward" to something else, rewrite the text and fluff but use the "creates temporary HP = 2x level + atribut mod" thing?

How exactly are you intending to use them?

For instance... if you wanted to create a bunch of spellcasting NPC statblocks, I'm pretty you'd be fine if you called one of them 'Abjuring Wizard', and in the statblock gave it a feature (named however you wanted) that mechanically gave another creature the same temp HP that Arcane Ward would grant (based upon the level of the NPC.)

But if all you wanted to do was create a Wizard subclass called 'Abjurer', and all the abilities the subclass granted were exactly the same mechanically as you'd find in the PH... in truth you still probably could if you rewrote each section in your own language, but I don't see how or why you would want to or bother. Having a subclass like that on the DMGU doesn't really give us anything we don't already have.
 

How exactly are you intending to use them?

For instance... if you wanted to create a bunch of spellcasting NPC statblocks, I'm pretty you'd be fine if you called one of them 'Abjuring Wizard', and in the statblock gave it a feature (named however you wanted) that mechanically gave another creature the same temp HP that Arcane Ward would grant (based upon the level of the NPC.)

But if all you wanted to do was create a Wizard subclass called 'Abjurer', and all the abilities the subclass granted were exactly the same mechanically as you'd find in the PH... in truth you still probably could if you rewrote each section in your own language, but I don't see how or why you would want to or bother. Having a subclass like that on the DMGU doesn't really give us anything we don't already have.

[MENTION=6786095]Consona[/MENTION] is talking about using the SRD so he's not looking at using DMGuild. Adding such a creation is pretty much required if the author is looking to build a setting or other such game aid and wants to incorporate the different subclasses.
 

How exactly are you intending to use them?

For instance... if you wanted to create a bunch of spellcasting NPC statblocks, I'm pretty you'd be fine if you called one of them 'Abjuring Wizard', and in the statblock gave it a feature (named however you wanted) that mechanically gave another creature the same temp HP that Arcane Ward would grant (based upon the level of the NPC.)

But if all you wanted to do was create a Wizard subclass called 'Abjurer', and all the abilities the subclass granted were exactly the same mechanically as you'd find in the PH... in truth you still probably could if you rewrote each section in your own language, but I don't see how or why you would want to or bother. Having a subclass like that on the DMGU doesn't really give us anything we don't already have.

FWIW, if you're trying to use the OGL it seems worthwhile to consider just steering clear of this sort of thing. Cloning the WotC versions of the various class archetypes is hard to do without it being at least a debatable if it's a derivative work or not. If it's an adventure, just don't use them. You'll notice that when WotC stats out NPCs they typically don't refer to specific character class stuff, they just give them abilities. Look at the Archmage in the 5e SRD, it's not like they bother saying "oh, he's an illusionist, level 16", they just list out spells, spell slots and some special abilities. If you're making a campaign setting or your own game don't assume that you need to base it on WotC's archetypes. There are more ways to structure your world's wizards than by spell school. Why not archetypes themed around various in-world organizations? The wizards from the Cormyrian War Wizards are different from the Red Wizards of Thay, for example, you can certainly reflect things like that in the choice your wizards make at level 2. Cleric domains can similarly be done in terms of the various Deities in your world, Paladins by various orders of Knights, etc. Make the character class archetypes feel like they really come from your world.
 

Iosue, Morrus, thank you!


Additional questions... :)

1. There is no Abjurer in SRD. Can I use wizard subclass named "Abjurer"? Is the name of that subclass protected by license? Let's assume, for the argument's sake, there is no "Abjurer" in Pathfinder or 3e SRD.

2. What exactly is "game mechanic"?

There is no Abjurer in SRD. In PHB Abjurer has ability Called "Arcane Ward". It creates temporary HP = 2x level + atribut mod. Can I rename "Arcane Ward" to something else, rewrite the text and fluff but use the "creates temporary HP = 2x level + atribut mod" thing?

I would say you should do yourself a favor and include the PRD -if not the APG- in your copyright section just to be safe. The SRD5 is OGC, OGC is meant to be combined with more OGC to produce even more OGC. If you are restricting yourself to only one source you are limiting yourself unnecessarily.
 
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[MENTION=6786095]Consona[/MENTION] is talking about using the SRD so he's not looking at using DMGuild. Adding such a creation is pretty much required if the author is looking to build a setting or other such game aid and wants to incorporate the different subclasses.

From what it sounded like... Mike seemed to think just creating new subclasses that are specific to the new setting would be the preferable way to go. Especially considering these new subclasses would actually be worthwhile to people even who don't choose to play in the new setting.

If you make up a new setting... the players can figure out for themselves whether they need or want to include the stuff already in the PH. There's no reason to try and recreate the PH in the new setting book. No one is going to buy this setting book on its own without not first having bought a PH, so trying to include all the non SRD5 material from the PH in this setting book is not necessary.
 

Just so you know, I'm releasing the Dungeonesque game (a SRD5 game, see http://www.enworld.org/forum/conten...-Is-5E-s-Pathfinder-Already-Here#.VphRGZMrKuo) and I'll have at some point a compatibility license similar to Pathfinder or Savage Worlds, with the logo and such you can slap on your own products for free. So you could (if you want) say your game is a 'Dungeonesque' game or is 'Dungeonesque compatible', or simply slap the Dungeonesque logo on your product, which will be the same as saying it's a SRD5 / 5e game.

Stan, it would be good for this intention to be included in your kickstarter page. Even though I already signed on as a King of Dungeonesque, I was wondering about this.
 

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