What's an OGL? An SRD? What's OGC? A Quick Primer!

With all this information about OGLs and SRDs and other acronyms flying around, I thought I'd write a quick primer for those who aren't familiar with the concepts. This is not legal advice in any way, shape, or form - it's just a basic explanation of what these things are and what they mean. For the purposes of this article, I'm not including the Dungeon Master's Guild material, which is an entirely different structure and set of rules. Also, as it's not legal advice, I'm not going into detail on the nuances of the license - it's literally just a cursory overview of the concept, not a detailed analysis of the text. I hope it helps!

With all this information about OGLs and SRDs and other acronyms flying around, I thought I'd write a quick primer for those who aren't familiar with the concepts. This is not legal advice in any way, shape, or form - it's just a basic explanation of what these things are and what they mean. For the purposes of this article, I'm not including the Dungeon Master's Guild material, which is an entirely different structure and set of rules. Also, as it's not legal advice, I'm not going into detail on the nuances of the license - it's literally just a cursory overview of the concept, not a detailed analysis of the text. I hope it helps!

First, some definitions.

OGL. This stands for Open Gaming License. About 15 years ago, when D&D 3rd Edition launched, the then-VP of of WotC was Ryan Dancey. He was the architect of something called the Open Gaming License, or OGL. The OGL is a license to use and share material which has been designated as "Open Gaming Content".

SRD. This stands for System Reference Document. This is how WotC told us what they were designating as "Open Gaming Content". Basically, if it was in the SRD, you could use it. If it wasn't, you couldn't. So, if you were a publisher writing a D&D resource book, you'd use the SRD as your basis, not the D&D 3rd Edition Player's Handbook. That way, you knew you were only using Open Gaming Content.

OGC. That's an acronym for Open Gaming Content. Because typing that out all the time gets annoying.

15 years ago there was something called the "d20 Boom" ("d20 System" being the name of the underlying ruleset behind D&D 3E) -- hundreds of publishers used these licenses and produced supplements and games compatible with or based on the D&D 3E (or later 3.5) ruleset. And I mean hundreds - d20 books were falling out of the sky. It dried up eventually, of course.

So, those things out of the way, what just happened?

WotC has just released a new SRD based on the D&D 5th Edition ruleset. Like the old SRD, it contains the rules of the game and tells you what is OGC and what is not. In other words, if it's in the new SRD, it's OGC. Note that the old SRD is still valid; OGC once designated as such is permanently OGC. So you can use anything in either SRD (or, indeed, anything any other party has designated as OGC).

Now that you know what is OGC (the answer to the question "can I use X?" is "read the SRD"), you can go ahead and start producing products compatible with D&D 5th Edition. It's all legal, it's all approved of, it's all with permission. However, there are some restrictions.

The main restriction - the biggest obstacle - is that if you are using the OGL you have to follow its terms. And one of those terms says that you agree not to use any trademarks without written permission from their owner. Now, WotC has given you written permission to use a bunch of stuff - that's the SRD. A big 300-page written permission. But notably, that SRD is missing certain things, and that means you can't use them.

One of the things not in the SRD is the words "Dungeons & Dragons" or "D&D". So you are allowed to produce stuff compatible with D&D... but you can't say so directly. Not if you agree to the terms of the OGL. So you'll see people using the OGL and describing their content as "compatible with the world's most popular roleplaying game" or somesuch.

Now it's time for another definition.

d20 STL. This was the d20 System Trademark License. It was rescinded years ago, so you can't use it. But it was a license which allowed you to indicate compatibility by using a trademark - the d20 System Logo. You've probably seen it; it was a red and white square like this:

d20.jpg

You can't use this

As I said, you can't use it any more. The license was rescinded. Paizo has a similar logo for the Pathfinder RPG which you use to indicate compatibility. They have their own trademark license if you want to use it.


PZOCOMPATIBILITYE_500.jpg

You can use this

So, right now, there's no way to clearly indicate compatibility with D&D 5th Edition. The Dungeon Master's Guild offers some methods, but that's an entire different route, and I'll go into that at some other time.

That's the Open Gaming License, what it is, and what it does. It's actually fairly simple, as licenses go. And it's fairly short. You can read it in its entirety, and that will answer most questions you may have about it. If you're planning on publishing using the OGL, your first step is to read the OGL, and understand it. Here it is:

[h=4]Open Gaming License[/h]
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!


OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

[h=4]Section 15[/h]
You need to put a copy of the OGL (i.e. all that text above) in your book.

You see Section 6? That tells you that you have to put stuff in Section 15. If you're writing for D&D 5th Edition, you have to put this in s15:

System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

You also have to add your OWN copyright notice. If somebody uses your OGC in future, they then have to include your copyright notice in their s15. So I might add:

Morrus' Book, Copyright 2016, Morrus

And there we go. That's what the OGL is, and what it's for.

[h=4]Yes, But...[/h]
The OGL is a license. A license is a form of contract - an agreement you voluntarily make.

Now, folks often say "hey, WotC can't copyright the word X!" -- and you're right. In all likelihood they can't. That's not what this is, though. This is you making an agreement which contains conditions as to what you can and cannot use. The argument isn't "I should be able to use this because it's uncopyrightable", it's "I can't use it because I agreed not to".

What you're doing is agreeing to certain terms in exchange for other benefits. In this case, the benefit is what's known as a "safe harbor" - a whole bunch of stuff you can conveniently use without challenge, safe in the knowledge that nobody will send you a Cease-and-Desist letter form their lawyers. It's up to you if that deal's worth it, of course. Generally, it really is, but that's your call.

You could do a lot of this stuff without a license. You could fall back on regular IP law, fair use, all sorts of other stuff. But then you need to know what you're doing, and you probably need to hire a lawyer to be sure. And even then, you might get it wrong. The OGL is a safe way to do it, written in clear language, making it nice and easy for you. It's a pretty sweet deal.

I hope this has been useful. Like I said, it's not legal advice. It's just a quick primer for those who aren't familiar with the concept. Before you start using the OGL, you need to do some research. But this should suffice as an introduction to the topic.
 

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Morrus

Well, that was fun
Staff member
So... is this also the same as the Pathfinder OGL, then? Meaning that we can use elements not only from the 3e and 5e SRDs, but also from the PF SRD?

There's only one OGL. There is no such thing as a "Pathfinder OGL". There's just the OGL, published by WotC 15 years ago. Paizo uses it for Pathfinder, Green Ronin uses it for Mutamts & Masterminds"; lots of people use it. It's WotC's OGL.

For that matter, can we now draw on ANYTHING that has ever been published with the OGL and use it for 5e? As long as it's actually OGC and the copyrights are included in section 15?

You could always use anything published with the OGL. Nothing has changed in that regard.
 

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SpiralBound

Explorer
My suggestion would be to not mention the SRD at all (that's a publisher's tool). It would be to try to reference D&D indirectly rather than the publisher tool used to make the products. Though off my head I can't think of a good one (like I said, branding is hard). Even just "5E" would be stronger than SRD5.

I agree. I was only riffing off the comment you had replied to. "5E Compatible" would be a more recognizable phrase, although it wouldn't surprise me if WoTC took exception to this as it is VERY close to simply saying "D&D 5E Compatible". I believe the tricky issue for WoTC is that they want to allow people to use the SRD, but they don't want to inadvertently imply official corporate endorsement of a D&D 5E or even SRD5 compatible product by putting forth their own "for use with..." logo.
 

Morrus

Well, that was fun
Staff member
although it wouldn't surprise me if WoTC took exception to this as it is VERY close to simply saying "D&D 5E Compatible".

I don't know what that means. Nobody gets to "take exception to" anything. That's why we have clearly written licenses. We all follow the terms of the agreement, or we're in breach of it. WotC included. They aren't going to invent new terms to the contract.

There are only 15 clauses in the OGL. They're all right up there, in the OP. None of those 15 clauses stops someone from saying "5E" or "5E Compatible".
 
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Nellisir

Hero
So... is this also the same as the Pathfinder OGL, then? Meaning that we can use elements not only from the 3e and 5e SRDs, but also from the PF SRD?

For that matter, can we now draw on ANYTHING that has ever been published with the OGL and use it for 5e? As long as it's actually OGC and the copyrights are included in section 15?

Yes.
Subject to the limitations of a product's declaration of OGC, that includes....
The 3e SRD (aka SRD3)
Pathfinder SRD & other OGC materials
- 3rd-party Pathfinder materials
the entire library of 3rd-party d20 materials
- which includes Malhavoc, Mongoose, Green Ronin, Necromancer Games, Atlas Games, Bastion Press, AEG, Fantasy Flight Games, and many, many, many more....
Mutants & Masterminds
Spycraft
OSRIC
Swords & Wizardry
Blood & Treasure
- most other OSR games (I think a few have opted, for various reasons and by various means, to not go OGL.)
 

Nellisir

Hero
Even just "5E" would be stronger than SRD5.
5e and Fifth Edition are the two strongest contenders. The phrase "5th Edition Dungeons & Dragons" is relatively common; there's no similar relationship between the SRD5 and Dungeons & Dragons brand.

I've seen a variety of people advance a variety of different "brands" for OGL compatibility, 3e compatibility, various sorts of OSR compatibility, and just general compatible compatibility. With a few very rare exceptions, they've all disappeared. I think it's easier to just wait and see what emerges.

(That said, I really like DMGU for the DM's Guild. It's pretty straightforward, and I like the idea of pronouncing it DM Goo.)

:)
 

GMMichael

Guide of Modos
There's only one OGL. There is no such thing as a "Pathfinder OGL". There's just the OGL, published by WotC 15 years ago. Paizo uses it for Pathfinder, Green Ronin uses it for Mutamts & Masterminds"; lots of people use it. It's WotC's OGL.

There's only one
"Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc."

There are other OGLs. Like the Open Graphics Library (OpenGL) by Silicon Graphics, and the poorly written and vaguely worded OGL by, well, myself. In fact, I think W.O.I.N. has an OGL as well:
http://www.woinrpg.com/open-gaming-license

If I were going to write content based on something owned by Paizo or WotC, I'd be sure to contact them first. But with so many other good choices, why bother?
 

Staffan

Legend
But you could potentially do a "Wrath of the Brijidine for 5e" with the OGL and put it on DriveThruRPG or something? Or even just use a certain character or location, as long as its all OGC and released under the OGL? And the same goes for any OGC that's ever been produced?
Correct, but then you wouldn't be able to use stuff not from the SRD - such as beholders.

There's only one
"Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc."


There are other OGLs. Like the Open Graphics Library (OpenGL) by Silicon Graphics, and the poorly written and vaguely worded OGL by, well, myself. In fact, I think W.O.I.N. has an OGL as well:
http://www.woinrpg.com/open-gaming-license


If I were going to write content based on something owned by Paizo or WotC, I'd be sure to contact them first. But with so many other good choices, why bother?

WOIN uses the Open Gaming License. It's the same one Paizo uses for Pathfinder, or Evil Hat for FATE, or Green Ronin for Mutants & Masterminds. The only difference is section 15, which is the copyright notice specifying which products you've used in your own work. This is what it looks like for WOIN:

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.


What's O.L.D. is N.E.W. Rules Reference Document (WRRD) by Russ Morrissey. Copyright 2015 EN Publishing. More info at www.woinrpg,com.

This is what it looks like for the Pathfinder Reference Document - similar ones are in each and every Pathfinder product. I put it in sblock tags because theirs is huge:
[sblock]15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.


System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.


Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.


Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney- MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.


Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.


Pathfinder Roleplaying Game Advanced Player's Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn


Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.


Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.


Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.


Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Occult Adventures. © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.


Pathfinder Roleplaying Game Pathfinder Unchained. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Byers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Campaign. © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.


Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.


Pathfinder Campaign Setting: Technology Guide. © 2014, Paizo Inc.; Authors: James Jacobs and Russ Taylor.


Anger of Angels. © 2003, Sean K Reynolds.


Advanced Bestiary. © 2004, Green Ronin Publishing, LLC; Author: Matt Sernett.


Book of Fiends. © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.


The Book of Hallowed Might. © 2002, Monte J. Cook.


Monte Cook's Arcana Unearthed. © 2003, Monte J. Cook.


Path of the Magi. © 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.


Skreyn's Register: The Bonds of Magic. © 2002, Sean K Reynolds.


The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.


Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.


Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.koboldquarterly.com; Authors: John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and Stan!


The Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author Scott Greene.


Adherer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Guy Shearer.


Amphisbaena from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Angel, Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer Games,Inc.; Author Scott Greene, based on original material by Gary Gygax.


Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Baphomet from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Peterson and Clark Peterson, based on original material by Gary Gygax.


Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Basidirond from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Dermot Jackson.


Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene, based on original material by Albie Fiore.


Caryatid Column from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Cave Fisher from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon, Guardian from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Dark Creeper from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Rik Shepard.


Dark Stalker from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Death Dog from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld Oracle.


Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley.


Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Demodand, Shaggy from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand, Slimy from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand, Tarry from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demon, Shadow from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White.


Demon, Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demon Lord, Kostchtchie from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Demon Lord, Pazuzu from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jeff Wyndham.


Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Dragon, Faerie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger and Gary Gygax.


Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dracolisk from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Executioner's Hood from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Tilbrook.


Flind and Flindbar from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by J.D. Morris.


Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian McDowell and Douglas Naismith.


Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone.


Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Wizards of the Coast.


Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Nereid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Peter Brown.


Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.


Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Underworld Oracle.


Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Philip Masters.


Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.


Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Lurker Above from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author Scott Greene.


Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone and Mark Barnes.


Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.


Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.


Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.


Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Neville White.


Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by David Cook.


Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax.


Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Mike Roberts.


Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Trapper from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Russell Cole.


Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wolf-In-Sheep's-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger.


Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.[/sblock]
 

Consona

Explorer
First off, thank you Morrus for the primer!

Second off: Let me ask some questions to understand OGL/OGC better...

1. Can I use only some parts of SRD5 to create a whole new game with some SRD5/DnD 5e mechanics and some new mechanics?

2. When I use, for example, all the combat mechanics do I need to rephrase all the text so it's not just copy n paste?

3. Can I use the basic d20+modifier+proficiency system with Proficiency Die optional rule from DMG since "you can't copyright rules", or could I use the rule under some different name and just use the mechanics, i.e. 1d4 instead of +2?

Thank you.
 

Iosue

Legend
1. Can I use only some parts of SRD5 to create a whole new game with some SRD5/DnD 5e mechanics and some new mechanics?
Yes. One can say that's the whole idea of the OGL.

2. When I use, for example, all the combat mechanics do I need to rephrase all the text so it's not just copy n paste?
You can copy/paste anything that's in the SRD.

3. Can I use the basic d20+modifier+proficiency system with Proficiency Die optional rule from DMG since "you can't copyright rules", or could I use the rule under some different name and just use the mechanics, i.e. 1d4 instead of +2?
You can't copyright rules, so you could use the mechanic. You can copyright expressions of rules, so you could not use the name, or the text from the DMG. You'd have to describe the mechanic in your own words.
 

Morrus

Well, that was fun
Staff member
First off, thank you Morrus for the primer!

Second off: Let me ask some questions to understand OGL/OGC better...

1. Can I use only some parts of SRD5 to create a whole new game with some SRD5/DnD 5e mechanics and some new mechanics?

2. When I use, for example, all the combat mechanics do I need to rephrase all the text so it's not just copy n paste?

3. Can I use the basic d20+modifier+proficiency system with Proficiency Die optional rule from DMG since "you can't copyright rules", or could I use the rule under some different name and just use the mechanics, i.e. 1d4 instead of +2?

You can do all of those things. The main thing you can't do is use trademarks without permission. You'd have to reword anything that isn't OGC though - the license only gives you permission to copy OGC.
 
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