Troubadour was my first, knee-jerk...
but reading your description of what it is you're actually what a name for... "muscial," "trickster," "picking pockets," "influencing/bolstering/seducing"...
I think what you're really looking for is "Jester."
Though that does conjure the image of needing to be assigned to a particular throne-room/liege/patron to whom your talents are all dedicated...and that doesn't really work for a roving adventurer game.
So, I think, maybe it is as simple and generic as "Trickster" is really what you want.
Then, you can make the subclasses things like "Jester" (more inspire by jokes/confound by riddles/acrobat-y dodger/combatant trickster), "Troubadour" (more music-y/bolstery/seduction trickster), annnnd...hm... "Mountebank" (more illusion magic/sleight of hand-y/confusion trickster)...
Yeah, I think that works.
"Trickster" is a bit
too generic, I think. But "jester" has at least two really good things going for it: it's close enough in meaning to "minstrel" to convey almost the same idea (but more adventurous-sounding, and without the unfortunate implications attached to the term in the 19th century); and it already has a functional character class which is mechanically
very similar to the 2e-style bard archetype that I'm trying to preserve here (first appearing in
Dragon #3 and then revised in
Dragon #60).
My aim in starting this topic — to perhaps make matters a little clearer — is that I'm designing a class system that will have
both a 2e-style "magical thieving street-entertainer" bard (in the vein of the 2e class)
and a "druidic warrior-poet" bard (perhaps most directly inspired by the
Castles & Crusades version of the class, which is a straight-up warrior-type with d10 hit dice and the full attack bonus, but no thieving or magic at all). While most gamers might be inclined to continue calling the former archetype "bard" and the latter "warlord," I'm not going to do that, because to me, a bard is a very Celtic and warlike archetype. A proper bard class IMO should evoke "
The Minstrel Boy" more than Jaskier — but that leaves me needing a name for the Jaskier archetype, and "jester" is pretty damn good for that.
….. I think this thread should have a trigger warning.
Synonyms for Bard? This can really scar people.
You stay out of this.
I'd call it the Snarf Zagyg class.
Only if I were running a
ThunderCats campaign.
I would avoid jester or the like because I don't want my players using the class name to act like a jerk, and clowns can very easily be jerks.
You know, I don't think I mind that. The jester is a fairly well-defined fantasy archetype, and its whole shtick is being annoying via speaking truth to power or otherwise being more competent than first appearances would suggest, which is kind of great. And players, frankly, relish the opportunity to be jerks to deserving NPCs…